I have a scene where i use the "Fog" and "Volumetric Fog" settings in the "Environment Editor" to create a great fog in my level
But i wonder if there is some way to "block" the fog for going inside my buildings... no fog inside, but looking outside the fog is there
i've searched a lot but couldn't find a way to achieve this (i don't want to replace my environment fog with "Fog Volumes" outside the buildings).
I am using 5.4 preview (and it is awesome!)
Thanks a lot for your time and patience.
You need to use VisAreas and Portals. This is for CE3 but the setup is the same http://docs.cryengine.com/display/SDKDO ... nd+Portals