Given that the World Partition system is one proper way of rendering sections of Massive Worlds where the player lives; how would one go about implementing such system through the C++ API OR some other high level tool native to the engine ?
Cheers.
Re: CRY's equivalent of a World Partition system for Open World games.
#2It's strange that this was not done by default in CryEngine 10 years ago. https://www.youtube.com/watch?v=rLEbO0Vrzz4
This is a real problem.
As an option:
- adjust the field of view to a minimum on the map;
- divide the map into groups of models;
- place triggers on the map, upon passing which the models will turn on and off.
This is a real problem.
As an option:
- adjust the field of view to a minimum on the map;
- divide the map into groups of models;
- place triggers on the map, upon passing which the models will turn on and off.