Page 1 of 1

Animate a Blendind Mask

Posted: Tue Oct 30, 2018 10:36 pm
by R.Tomasi
Hello,
I was wondering if there is a trick to animate a blending mask separately from the main diffuse texture.
I also try to find in .cfx and .cfi the maths behind this, no results for now..
Did someone sucess it ?

Re: Animate a Blendind Mask

Posted: Wed Oct 31, 2018 12:03 pm
by noise
The only way to do this is to use animated textures (https://docs.cryengine.com/display/SDKD ... d+Textures) for the Blendding Map, in essence, this is a flipbook animation. Unfortunately this 10 years ago outdated Material Editor is no longer capable of anything

Re: Animate a Blendind Mask

Posted: Thu Nov 01, 2018 2:09 pm
by R.Tomasi
Thx for the reply !
I'll try this approach :)