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How to go about setting up a game for multiplayer

Posted: Mon May 29, 2017 6:32 am
by gabespound
I am building an MMO in Cryengine V, but I am not sure how I would go about setting everything up for Multiplayer. In UE4 You had two projects, one for your server, and one for your client. How does it work in Cryengine? Is it all one project? If so, how do I distinguish what is done in the client and what is done on the server, and how do I make playable characters that each client will control?

Re: How to go about setting up a game for multiplayer

Posted: Mon May 29, 2017 7:15 am
by game_dev5
Currently, Setting up a multiplayer gameplay is easy only in gamesdk. Most people (including me) don't know how to do it in a blank project. But, looking at the roadmap of the next cryengine release, there is a new component called "NetComponent" which I beleive is going to make it clear how to make a multiplayer game.