Hi. I am working on breakable trees in multiplayer. I obviously do not use GameSDK. Just blank template. I have a lot of stuff working in multiplayer for my game, now that the time for breakable trees has come, I faced a massive obstacle!
I managed to get breakable trees to work in editor without any issues. To make sure that everything is set up properly, I copied palm trees from gameSDK. They break nicely. But in singleplayer and in editor.
I am assuming, that vegetation trees physics sit on the server, since clients are unable to break them at all. When I break it on the server side though, something happens. Tree seems to break, but on the server is says, that this model is unsuitable for breaking as well as it does not have a mesh. Those errors don't appear in singleplayer at all, so tree setup is correct. I tried it with 3 scenarios - tree as vegetation / brush / rigid body component. All do exactly same thing. After this error on the server appears, it immidiately disconnects all clients without giving any reason. Any ideas?
Breakable trees in multiplayer
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