Re: New Steam implementation

I can't quite understand how to access the different interfaces.
To get the players steam name you use the GetPersonaName() function, and to access that you need to create a pointer to ISteamFriends, but there is no way to do this.

Can someone explain how you are supposed to access the steam interfaces?


Re: New Steam implementation

Are you using SDK? Cause if so, it's already built it, best to do is go and download CRYENGINE 5.5 from GitHub, which includes GameSDK code , in there you'll find CryLobby in which has functions checking if game is started with steam and from there activates steam ( you must have a steam app id or use the test app id from Cryteck ) Also I would check out steam sdk docs.

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