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CryAction Help

Posted: Sun Apr 08, 2018 10:13 pm
by VonBismarck1986
So I'm working a on a vehicle, and it has 6 wheels, I'm running into a problem, where I'm in game or editor, and shoot any of the wheels, the editor crashes with a error from CryAction "Wheel index exceeds number of wheels" Line 139, Now I went to GitHub and download and compile my own 5.5 engine, went to CryAction and looked through the code.

CryAction -> VehiclePartSubPartWheel.cpp ( Line 115 - 201 )

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if (state == eVGS_Default) { if (IPhysicalEntity* pPhysics = m_pVehicle->GetEntity()->GetPhysics()) { pe_params_car params_car; if (pPhysics->GetParams(&params_car)) { if (m_pSharedParameters->m_wheelIndex < params_car.nWheels) { pe_params_wheel wheelParams; wheelParams.iWheel = m_pSharedParameters->m_wheelIndex; wheelParams.suspLenMax = m_physGeomParams.lenMax; wheelParams.suspLenInitial = m_pSharedParameters->m_suspLength; pPhysics->SetParams(&wheelParams, THREAD_SAFE); } else { //CRY_ASSERT_MESSAGE(false, "Wheel index exceeds number of wheels"); } } } } if (state == eVGS_Destroyed) { if (IPhysicalEntity* pPhysics = m_pVehicle->GetEntity()->GetPhysics()) { pe_params_car params_car; if (pPhysics->GetParams(&params_car)) { if (m_pSharedParameters->m_wheelIndex < params_car.nWheels) { pe_params_wheel wheelParams; wheelParams.iWheel = m_pSharedParameters->m_wheelIndex; wheelParams.suspLenMax = 0.0f; wheelParams.suspLenInitial = 0.0f; pPhysics->SetParams(&wheelParams, THREAD_SAFE); } else { CRY_ASSERT_MESSAGE(false, "Wheel index exceeds number of wheels"); } } } } if (!CVehiclePartSubPart::ChangeState(state, flags)) return false; if (old == eVGS_Damaged1 && m_state == eVGS_Default) { // tire repaired if (IPhysicalEntity* pPhysics = m_pVehicle->GetEntity()->GetPhysics()) { pe_action_impulse imp; imp.impulse = m_pVehicle->GetEntity()->GetWorldRotation() * Vec3(0.f, 0.f, m_pVehicle->GetMass() / m_pVehicle->GetWheelCount()); imp.point = GetWorldTM().GetTranslation(); pPhysics->Action(&imp); } } return true; }
I found in ActionGame.cpp. line 2618 a check for pcar.nWheel <= 4 ,
so I changed it to 10

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if (pCEvent->pEntity[0]->GetParams(&pcar) && pcar.nWheels <= 20) // this should fix number of wheels issue - Bismarck
recompile the code in profile, went into editor, re-spawn my vehicle, shoot on of the wheels, and it crashed again.

Is there something I am missing from the code besides from what I already done?
Or could it be something with vehicle XML file?

In my vehicle XML file I made to sure to add my extra wheels ( I'm using HMMWV as a template ) I put the extra wheels on the same Axel. For example wheel_5 and wheel_6 on axel 2, same error happens when shooting , and another issue is the vehicle wont move either.

Here's the vehicle XML

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<Vehicle name="AM98"> <Physics pushable="0"> <Buoyancy waterDensity="50" waterResistance="3000" waterDamping="500"/> <Simulation maxTimeStep="0.02" minEnergy="0.002" maxLoggedCollisions="2"/> </Physics> <Damages submergedRatioMax="0.85" submergedDamageMult="0.33" collDamageThreshold="25" vehicleCollisionDestructionSpeed="50"> <DamageMultipliers> <DamageMultiplier damageType="melee" multiplier="0"/> <DamageMultiplier damageType="PistolBullet" multiplier="0.05"/> <DamageMultiplier damageType="RifleBullet" multiplier="0.125"/> <DamageMultiplier damageType="ShotgunShell" multiplier="0.125"/> <DamageMultiplier damageType="collision" multiplier="0.1"/> <DamageMultiplier damageType="explosion" multiplier="1" splash="0.5"/> </DamageMultipliers> <DamagesGroups> <DamagesGroup name="Destroy" useTemplate="CarDestroy"/> </DamagesGroups> </Damages> <Components> <Component name="hull" damageMax="1500" position="0,0,0" size="1,1,1" useBoundsFromParts="1"> <DamageBehaviors> <DamageBehavior class="Group" damageRatioMin="1"> <Group name="Destroy"/> </DamageBehavior> <DamageBehavior class="Effect" damageRatioMin="0.5"> <Effect effect="Smoke" disableAfterExplosion="1"/> </DamageBehavior> <DamageBehavior class="Burn" damageRatioMin="0.5"> <Burn helper="vehicleBurnPos" damage="1" selfDamage="2" radius="1.5" interval="0.5"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="engine" damageMax="500" position="0,1.9,1" size="0.75,0.75,0.75" useBoundsFromParts="0" hullAffection="2"> <DamageBehaviors> <DamageBehavior class="Effect" damageRatioMin="0.5"> <Effect effect="BurnEngine" disableAfterExplosion="1"/> </DamageBehavior> <DamageBehavior class="Burn" damageRatioMin="0.5"> <Burn helper="vehicleBurnPos" damage="1" selfDamage="2" radius="1.5" interval="0.5"/> </DamageBehavior> <DamageBehavior class="MovementNotification" damageRatioMin="1"/> </DamageBehaviors> </Component> <Component name="trunk_lid" damageMax="250" position="0,-1.65,1.55" size="1.25,1.15,0.5" useBoundsFromParts="0" hullAffection="0"> <DamageBehaviors> <DamageBehavior class="DetachPart" damageRatioMin="1"> <DetachPart part="trunk_lid"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="mirror_left" damageMax="10" position="-1.215,0.885,1.535" size="0.215,0.1,0.35" useBoundsFromParts="0" hullAffection="0"> <DamageMultipliers> <DamageMultiplier damageType="melee" multiplier="0.5"/> </DamageMultipliers> <DamageBehaviors> <DamageBehavior class="DetachPart" damageRatioMin="1"> <DetachPart part="mirror_left"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="mirror_right" damageMax="10" position="1.215,0.885,1.535" size="0.215,0.1,0.35" useBoundsFromParts="0" hullAffection="0"> <DamageMultipliers> <DamageMultiplier damageType="melee" multiplier="0.5"/> </DamageMultipliers> <DamageBehaviors> <DamageBehavior class="DetachPart" damageRatioMin="1"> <DetachPart part="mirror_right"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="hood" damageMax="250" position="0,1.65,1.15" size="2.25,1.35,0.35" useBoundsFromParts="0" hullAffection="0"> <DamageBehaviors> <DamageBehavior class="DetachPart" damageRatioMin="1"> <DetachPart part="hood"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="fuelTank" damageMax="200" position="0,-0.7,1" size="1,1,1" useBoundsFromParts="0" hullAffection="2"> <DamageBehaviors> <DamageBehavior class="Effect" damageRatioMin="0.5"> <Effect effect="SmokeFuelTank" disableAfterExplosion="1"/> </DamageBehavior> <DamageBehavior class="Burn" damageRatioMin="0.5"> <Burn helper="vehicleFuelTankBurnPos" damage="0" selfDamage="15" radius="1.5" interval="0.5"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="enterFrontLeft" damageMax="250" position="-1,0.4,1" size="1,1,1" useBoundsFromParts="0"> <DamageBehaviors /> </Component> <Component name="enterFrontRight" damageMax="250" position="1,0.4,1" size="1,1,1" useBoundsFromParts="0"> <DamageBehaviors /> </Component> <Component name="enterRearLeft" damageMax="250" position="-1,-0.4,1" size="1,1,1" useBoundsFromParts="0"> <DamageBehaviors /> </Component> <Component name="enterRearRight" damageMax="250" position="1,-0.4,1" size="1,1,1" useBoundsFromParts="0"> <DamageBehaviors /> </Component> <Component name="wheel_1" damageMax="100" position="0,0,0" size="1,1,1" useBoundsFromParts="1" hullAffection="0"> <DamageBehaviors> <DamageBehavior class="BlowTire" damageRatioMin="1"> <BlowTire /> </DamageBehavior> <DamageBehavior class="Effect"> <Effect effect="BlownTirePFX"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="wheel_2" damageMax="100" position="0,0,0" size="1,1,1" useBoundsFromParts="1" hullAffection="0"> <DamageBehaviors> <DamageBehavior class="BlowTire" damageRatioMin="1"> <BlowTire /> </DamageBehavior> <DamageBehavior class="Effect"> <Effect effect="BlownTirePFX"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="wheel_3" damageMax="100" position="0,0,0" size="1,1,1" useBoundsFromParts="1" hullAffection="0"> <DamageBehaviors> <DamageBehavior class="BlowTire" damageRatioMin="1"> <BlowTire /> </DamageBehavior> <DamageBehavior class="Effect"> <Effect effect="BlownTirePFX"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="wheel_4" damageMax="100" position="0,0,0" size="1,1,1" useBoundsFromParts="1" hullAffection="0"> <DamageBehaviors> <DamageBehavior class="BlowTire" damageRatioMin="1"> <BlowTire /> </DamageBehavior> <DamageBehavior class="Effect"> <Effect effect="BlownTirePFX"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="headLightLeft" damageMax="30" position="-0.495,2.365,0.9825" size="0.15,0.15,0.15" useBoundsFromParts="0" hullAffection="0"> <DamageBehaviors> <DamageBehavior class="Effect"> <Effect effect="DestroyHeadLightLeft"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="headLightRight" damageMax="30" position="0.495,2.365,0.9825" size="0.15,0.15,0.15" useBoundsFromParts="0" hullAffection="0"> <DamageBehaviors> <DamageBehavior class="Effect"> <Effect effect="DestroyHeadLightRight"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="brakeLightLeft" damageMax="30" position="-0.87,-2.275,1.05" size="0.15,0.15,0.15" useBoundsFromParts="0" hullAffection="0"> <DamageBehaviors> <DamageBehavior class="Effect"> <Effect effect="DestroyBrakeLightLeft"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="brakeLightRight" damageMax="30" position="0.87,-2.275,1.05" size="0.15,0.15,0.15" useBoundsFromParts="0" hullAffection="0"> <DamageBehaviors> <DamageBehavior class="Effect"> <Effect effect="DestroyBrakeLightRight"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="door_left_front" damageMax="200" position="-1.1301,0.44,1.2306" size="0.5,0.75,1" useBoundsFromParts="0" hullAffection="0"> <DamageBehaviors> <DamageBehavior class="DetachPart" damageRatioMin="1"> <DetachPart part="door_left_front"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="door_right_front" damageMax="200" position="1.094,0.442,1.2326" size="0.5,0.75,1" useBoundsFromParts="0" hullAffection="0"> <DamageBehaviors> <DamageBehavior class="DetachPart" damageRatioMin="1"> <DetachPart part="door_right_front"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="door_left_rear" damageMax="200" position="-1.1345,-0.4463,1.2335" size="0.5,0.75,1" useBoundsFromParts="0" hullAffection="0"> <DamageBehaviors> <DamageBehavior class="DetachPart" damageRatioMin="1"> <DetachPart part="door_left_rear"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="door_right_rear" damageMax="200" position="1.092,-0.47,1.2359" size="0.5,0.75,1" useBoundsFromParts="0" hullAffection="0"> <DamageBehaviors> <DamageBehavior class="DetachPart" damageRatioMin="1"> <DetachPart part="door_right_rear"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="antenna_left" damageMax="1" position="-1,-2.275,2.5" size="0.15,0.15,2.25" useBoundsFromParts="0" hullAffection="0"> <DamageMultipliers> <DamageMultiplier damageType="collision" multiplier="10"/> </DamageMultipliers> <DamageBehaviors> <DamageBehavior class="DetachPart" damageRatioMin="1"> <DetachPart part="antenna_left"/> </DamageBehavior> </DamageBehaviors> </Component> <Component name="antenna_right" damageMax="1" position="0.825,-1.85,2.65" size="0.15,0.15,2.5" useBoundsFromParts="0" hullAffection="0"> <DamageMultipliers> <DamageMultiplier damageType="collision" multiplier="10"/> </DamageMultipliers> <DamageBehaviors> <DamageBehavior class="DetachPart" damageRatioMin="1"> <DetachPart part="antenna_right"/> </DamageBehavior> </DamageBehaviors> </Component> </Components> <Parts> <Part name="hull" class="Animated" component="hull"> <Parts> <Part name="door_left_front" class="AnimatedJoint" component="door_left_front" mass="50" useOption="0"> <AnimatedJoint detachBaseForce="-0.4,0,0"/> </Part> <Part name="door_right_front" class="AnimatedJoint" component="door_right_front" mass="50" useOption="0"> <AnimatedJoint detachBaseForce="0.4,0,0"/> </Part> <Part name="door_left_rear" class="AnimatedJoint" component="door_left_rear" mass="50" useOption="0"> <AnimatedJoint detachBaseForce="-0.4,0,0"/> </Part> <Part name="door_right_rear" class="AnimatedJoint" component="door_right_rear" mass="50" useOption="0"> <AnimatedJoint detachBaseForce="0.4,0,0"/> </Part> <Part name="trunk_lid" class="AnimatedJoint" component="trunk_lid" mass="500" useOption="0"> <AnimatedJoint detachBaseForce="0,-0.4,0.4"/> </Part> <Part name="mirror_left" class="AnimatedJoint" component="mirror_left" mass="50" useOption="0"> <AnimatedJoint detachBaseForce="-0.4,0,0.1"/> </Part> <Part name="mirror_right" class="AnimatedJoint" component="mirror_right" mass="50" useOption="0"> <AnimatedJoint detachBaseForce="0.4,0,0.1"/> </Part> <Part name="hood" class="AnimatedJoint" component="hood" mass="250" useOption="0"> <AnimatedJoint detachBaseForce="0,0.4,0.2"/> </Part> <Part name="antenna_left" class="AnimatedJoint" component="antenna_left" mass="1" useOption="0"> <AnimatedJoint detachBaseForce="0,-0.1,0.4"/> </Part> <Part name="antenna_right" class="AnimatedJoint" component="antenna_right" mass="1" useOption="0"> <AnimatedJoint detachBaseForce="0,0.1,0.4"/> </Part> <Part name="bullbar_attachment" class="AnimatedJoint" mass="100"> <AnimatedJoint filename="objects/vehicles/hmmwv/bullbar.cgf" filenameDestroyed="" id="idBullbar"/> </Part> <Part name="dials_speedometer" class="AnimatedJoint" component="hull" mass="0"> <AnimatedJoint> <Dials rotationMax="180" ofs="-24"/> </AnimatedJoint> </Part> <!--<Part name="dials_revometer" class="AnimatedJoint" component="hull" mass="0"> <AnimatedJoint> <Dials rotationMax="220"/> </AnimatedJoint> </Part>--> <Part name="wheel1" class="SubPartWheel" component="wheel_1" mass="80"> <SubPartWheel axle="0" density="0" damping="-0.7" driving="1" canBrake="0" lenMax="0.4" maxFriction="1" minFriction="1" slipFrictionMod="1" stiffness="0" suspLength="0.25" rimRadius="0.32" torqueScale="1.1"/> </Part> <Part name="wheel2" class="SubPartWheel" component="wheel_2" mass="80"> <SubPartWheel axle="1" density="0" damping="-0.7" driving="0" lenMax="0.4" maxFriction="1" minFriction="1" slipFrictionMod="0.6" stiffness="0" suspLength="0.25" rimRadius="0.32" torqueScale="0.9"/> </Part> <Part name="wheel3" class="SubPartWheel" component="wheel_3" mass="80"> <SubPartWheel axle="0" density="0" damping="-0.7" driving="1" canBrake="0" lenMax="0.4" maxFriction="1" minFriction="1" slipFrictionMod="1" stiffness="0" suspLength="0.25" rimRadius="0.32" torqueScale="1.1"/> </Part> <Part name="wheel4" class="SubPartWheel" component="wheel_4" mass="80"> <SubPartWheel axle="1" density="0" damping="-0.7" driving="0" lenMax="0.4" maxFriction="1" minFriction="1" slipFrictionMod="0.6" stiffness="0" suspLength="0.25" rimRadius="0.32" torqueScale="0.9"/> </Part> <Part name="wheel5" class="SubPartWheel" component="wheel_5" mass="80"> <SubPartWheel axle="2" density="0" damping="-0.7" driving="0" lenMax="0.4" maxFriction="1" minFriction="1" slipFrictionMod="0.6" stiffness="0" suspLength="0.25" rimRadius="0.32" torqueScale="0.9"/> </Part> <Part name="wheel6" class="SubPartWheel" component="wheel_6" mass="80"> <SubPartWheel axle="2" density="0" damping="-0.7" driving="0" lenMax="0.4" maxFriction="1" minFriction="1" slipFrictionMod="0.6" stiffness="0" suspLength="0.25" rimRadius="0.32" torqueScale="0.9"/> </Part> </Parts> <Animated filename="MyObjects/Vehicles/AM98.cga" filenameDestroyed="objects/vehicles/hmmwv_old/hmmwv_damaged.cga"/> </Part> <Part name="massBox" class="MassBox" mass="2500" position="0,0.3,1" disablePhysics="0" disableCollision="0" isHidden="0"> <MassBox size="1.25,2,0.75" drivingOffset="-0.7"/> </Part> <!-- HeadLight Left --> <Part name="headLightLeft" class="Light" component="headLightLeft" helper="headLightLeft"> <Light type="Headlight"/> </Part> <Part name="headLightLeftFlare" class="Light" component="headLightLeft" helper="headLightLeft"> <Light type="Headlight_Flare"/> </Part> <Part name="headLightLeftFill" class="Light" component="headLightLeft" helper="headLightLeft"> <Light type="HeadlightFill"/> </Part> <!-- Headlight Right --> <Part name="headLightRight" class="Light" component="headLightRight" helper="headLightRight"> <Light type="Headlight"/> </Part> <Part name="headLightRightFlare" class="Light" component="headLightRight" helper="headLightRight"> <Light type="Headlight_Flare"/> </Part> <Part name="headLightRightFill" class="Light" component="headLightRight" helper="headLightRight"> <Light type="HeadlightFill"/> </Part> <!-- Brakelight Left --> <Part name="brakeLightLeft" class="Light" component="brakeLightLeft" helper="rearLightLeft"> <Light type="Brake"/> </Part> <Part name="brakeLightLeftFlare" class="Light" component="brakeLightLeft" helper="rearLightLeft"> <Light type="Brake_Flare"/> </Part> <!-- Breaklight Right --> <Part name="brakeLightRight" class="Light" component="brakeLightRight" helper="rearLightRight"> <Light type="Brake"/> </Part> <Part name="brakeLightRightFlare" class="Light" component="brakeLightRight" helper="rearLightRight"> <Light type="Brake_Flare"/> </Part> <!-- Reverse Lights --> <Part name="reverseLightLeft" class="Light" component="brakeLightLeft" helper="reverseLightLeft"> <Light type="Reverse"/> </Part> <Part name="reverseLightRight" class="Light" component="brakeLightRight" helper="reverseLightRight"> <Light type="Reverse"/> </Part> <!-- Park Lights --> <Part name="rearParkLightLeft" class="Light" component="brakeLightLeft" helper="rearLightLeft"> <Light type="Park"/> </Part> <Part name="rearParkLightRight" class="Light" component="brakeLightRight" helper="rearLightRight"> <Light type="Park"/> </Part> </Parts> <Helpers> <Helper name="passenger01_enter_pos" position="-2,0.5,0" direction="0,0,0" part="hull"/> <Helper name="passenger02_enter_pos" position="2,0.5,0" direction="0,0,0" part="hull"/> <Helper name="passenger03_enter_pos" position="-2,-0.5,0" direction="0,0,0" part="hull"/> <Helper name="passenger04_enter_pos" position="2,-0.5,0" direction="0,0,0" part="hull"/> <Helper name="exhaust_pos" position="-1.125,-0.925,0.5" direction="-1,0,-0.25" part="hull"/> <Helper name="vehicleBurnPos" position="0,1,1" direction="0,1,0" part="hull"/> <Helper name="vehicleFuelTankBurnPos" position="0,-1,1" direction="0,1,0" part="hull"/> <Helper name="headLightLeft" position="-0.495,2.365,0.9825" direction="0,1,0" part="hull"/> <Helper name="headLightRight" position="0.495,2.365,0.9825" direction="0,1,0" part="hull"/> <Helper name="rearLightLeft" position="-0.87,-2.275,1.05" direction="0,-1,0" part="hull"/> <Helper name="rearLightRight" position="0.87,-2.275,1.05" direction="0,-1,0" part="hull"/> <Helper name="reverseLightLeft" position="-0.87,-2.275,1" direction="0,-1,0" part="hull"/> <Helper name="reverseLightRight" position="0.87,-2.275,1" direction="0,-1,0" part="hull"/> </Helpers> <Actions> <Action class="Enter"> <Activations> <Activation type="OnUsed" param1="component" param2="enterFrontLeft"/> </Activations> <Enter> <Seats> <Seat value="driver"/> </Seats> </Enter> </Action> <Action class="Enter"> <Activations> <Activation type="OnUsed" param1="component" param2="enterFrontRight"/> </Activations> <Enter> <Seats> <Seat value="passenger1"/> </Seats> </Enter> </Action> <Action class="Enter"> <Activations> <Activation type="OnUsed" param1="component" param2="enterRearLeft"/> </Activations> <Enter> <Seats> <Seat value="passenger2"/> </Seats> </Enter> </Action> <Action class="Enter"> <Activations> <Activation type="OnUsed" param1="component" param2="enterRearRight"/> </Activations> <Enter> <Seats> <Seat value="passenger3"/> </Seats> </Enter> </Action> </Actions> <Seats> <Seat name="driver" enterInFirstPerson="1" enterHelper="passenger01_enter_pos" sitHelper="passenger01_seat_pos" isDriver="1" AimPart="" seatGroupIndex="1" actionMap="vehicle_driver"> <Views> <View class="FirstPerson" canRotate="1" relaxTimeMax="0.1" rotationMax="10,0,60" hidePlayer="0" followSpeed="16"> <FirstPerson offset="0,0,0" characterBone="Bip01 Camera" relativeToHorizon="0.0"/> </View> <View class="SteerThirdPerson"> <SteerThirdPerson> <Pos aim="0,0,2.5" offset="0,-8,0" pivotOffset="-1.5"/> <Rotation rotationMax="45,10,90" rotationMax2="45,10,90" stickSensitivity="2,0,2" stickSensitivity2="1,0,2"/> <Motion returnSpeed="1" returnSpeed2="1" angFollow="0"/> <Radius min="0.9" max="1.3" relaxRate="5"/> </SteerThirdPerson> </View> </Views> <SeatActions> <SeatAction class="Sound"> <Audio startTrigger="Play_hmmwv_horn" stopTrigger="" helper="headLightLeft"/> </SeatAction> <SeatAction class="Lights"> <Lights activation="toggle"> <LightParts> <LightPart value="headLightLeft"/> <LightPart value="headLightLeftFill"/> <LightPart value="headLightLeftFlare"/> <LightPart value="headLightRight"/> <LightPart value="headLightRightFill"/> <LightPart value="headLightRightFlare"/> <LightPart value="rearParkLightLeft"/> <LightPart value="rearParkLightRight"/> </LightParts> </Lights> </SeatAction> <SeatAction class="Lights"> <Lights activation="brake"> <LightParts> <LightPart value="brakeLightLeft"/> <LightPart value="brakeLightLeftFlare"/> <LightPart value="brakeLightRight"/> <LightPart value="brakeLightRightFlare"/> </LightParts> </Lights> </SeatAction> <SeatAction class="Lights"> <Lights activation="reverse"> <LightParts> <LightPart value="reverseLightLeft"/> <LightPart value="reverseLightRight"/> </LightParts> </Lights> </SeatAction> <SeatAction class="SteeringWheel"> <SteeringWheel fragmentID="IdleDriver" > <Car jitterAmpLow="0.02" jitterAmpHi="0.08" jitterFreqLow="9" jitterFreqHi="25" jitterSuspAmp="0.1" jitterSuspResponse="10" /> </SteeringWheel> </SeatAction> <!---<SeatAction class="ShakeParts"> <Parts> <Part name="SteeringWheel" amp="0.003" ampRot="0.8" freq="18" suspensionAmp="0.016" suspensionResponse="1.8" suspensionSharpness="20"/> </Parts> </SeatAction>--> </SeatActions> </Seat> <Seat name="passenger1" part="" enterInFirstPerson="1" enterHelper="passenger02_enter_pos" sitHelper="passenger02_seat_pos" isDriver="0" AimPart="" seatGroupIndex="2"> <Views> <View class="FirstPerson" canRotate="1" relaxTimeMax="0.1" rotationMin="-20,0,-70" hidePlayer="0" rotationMax="20,0,70"> <FirstPerson offset="0,0,0" characterBone="Bip01 Camera" relativeToHorizon="0.0"/> </View> <View class="ThirdPerson" rotationMin="0,0,0" rotationMax="0,0,0" rotationInit="0,0,0"> <ThirdPerson distance="8" heightOffset="1.5" speed="5"/> </View> </Views> <SeatActions /> </Seat> <Seat name="passenger2" part="" enterInFirstPerson="1" enterHelper="passenger03_enter_pos" sitHelper="passenger03_seat_pos" isDriver="0" AimPart="" seatGroupIndex="3"> <Views> <View class="FirstPerson" canRotate="1" relaxTimeMax="0.1" rotationMin="-20,0,-70" hidePlayer="0" rotationMax="20,0,70"> <FirstPerson offset="0,0,0" characterBone="Bip01 Camera" relativeToHorizon="0.0"/> </View> <View class="ThirdPerson" rotationMin="0,0,0" rotationMax="0,0,0" rotationInit="0,0,0"> <ThirdPerson distance="8" heightOffset="1.5" speed="5"/> </View> </Views> <SeatActions /> </Seat> <Seat name="passenger3" part="" enterInFirstPerson="1" enterHelper="passenger04_enter_pos" sitHelper="passenger04_seat_pos" isDriver="0" AimPart="" seatGroupIndex="4"> <Views> <View class="FirstPerson" canRotate="1" relaxTimeMax="0.1" rotationMin="-20,0,-70" hidePlayer="0" rotationMax="20,0,70"> <FirstPerson offset="0,0,0" characterBone="Bip01 Camera" relativeToHorizon="0.0"/> </View> <View class="ThirdPerson" rotationMin="0,0,0" rotationMax="0,0,0" rotationInit="0,0,0"> <ThirdPerson distance="8" heightOffset="1.5" speed="5"/> </View> </Views> <SeatActions /> </Seat> </Seats> <MovementParams> <!-- <ArcadeWheeled steerSpeed="5" steerSpeedMin="100" steerSpeedScale="0.75" steerSpeedScaleMin="1" kvSteerMax="20" v0SteerMax="55" steerRelaxation="100" vMaxSteerMax="40" pedalLimitMax="0" rpmGearShiftSpeed="2"> <Handling> <Power acceleration="8" decceleration="0.2" topSpeed="40" reverseSpeed="20" /> <WheelSpin grip1="1" grip2="2" gripRecoverSpeed="20" accelMultiplier1="2.0" accelMultiplier2="0.5"/> <HandBrake decceleration="20" deccelerationPowerLock="6" lockBack="1" lockFront="0" frontFrictionScale="3.0" backFrictionScale="0.1" angCorrectionScale="6"/> <SpeedReduction reductionAmount="0.2" reductionRate="0.2"/> <Friction back="3" front="2.2" offset="-2.0"/> <Correction lateralSpring="1" angSpring="0.1"/> <Compression frictionBoost="1.5" frictionBoostHandBrake="1.5"/> <Inertia radius="6"/> </Handling> <FakeGears minChangeUpTime="0.7" minChangeDownTime="0.5"> <Ratios> <Ratio value="0.5"/> <Ratio value="0.8"/> <Ratio value="0.95"/> </Ratios> </FakeGears> <WheeledLegacy damping="0.11" engineIdleRPM="1000" engineMaxRPM="5000" engineMinRPM="1000" stabilizer="0" maxTimeStep="0.05" minEnergy="0.1" suspDampingMin="0" suspDampingMax="0" suspDampingMaxSpeed="3"/> <Boost endurance="999" regeneration="0.1" strength="1"/> <SoundParams eventGroup="hmmwv" engineSoundPosition="vehicleBurnPos" runSoundDelay="1" roadBumpMinSusp="10" roadBumpMinSpeed="6" roadBumpIntensity="0.3" maxSlipSpeed="11"/> </ArcadeWheeled> --> <StdWheeled vMaxSteerMax="30" steerSpeed="2" steerSpeedMin="25" steerSpeedScale="1" steerSpeedScaleMin="1" v0SteerMax="33" kvSteerMax="25" steerRelaxation="250" pedalLimitMax="0.1" rpmInterpSpeed="4" rpmRelaxSpeed="2" rpmGearShiftSpeed="3"> <Wheeled axleFriction="700" axleFrictionMax="2000" brakeTorque="2000" brakeImpulse="0.5" clutchSpeed="2.3" damping="0" engineIdleRPM="500" engineMaxRPM="3050" engineMinRPM="100" enginePower="300" engineShiftDownRPM="1300" engineShiftUpRPM="2000" engineStartRPM="500" stabilizer="0.5" maxBrakingFriction="0.6" maxSteer="0.45" maxSpeed="50" maxTimeStep="0.02" minEnergy="0.012" slipThreshold="0.02" suspDampingMin="-0.18" suspDampingMax="-0.5" suspDampingMaxSpeed="30" gearDirSwitchRPM="1000" dynFriction="1.25" latFriction="1"> <gearRatios> <gearRatio value="-20"/> <gearRatio value="0"/> <gearRatio value="8.5"/> <gearRatio value="6"/> <gearRatio value="5.5"/> <gearRatio value="3.5"/> </gearRatios> </Wheeled> <SoundParams engineSoundPosition="engineSmokeOut" runSoundDelay="1" roadBumpMinSusp="10" roadBumpMinSpeed="6" roadBumpIntensity="0.30000001" maxSlipSpeed="11"/> <AirDamp dampAngle="1.2,0.75,0" dampAngVel="1.5,0.8,0.8"/> </StdWheeled> </MovementParams> <Particles mfxRow="vfx_HMMWV"> <Exhaust insideWater="0" outsideWater="1"> <Helpers> <Helper value="exhaust_pos"/> </Helpers> <EngineStart effect="Vehicles.HMMWV.Engine.Start"/> <EngineStop effect="Vehicles.HMMWV.Engine.Stop"/> <EngineRunning effect="Vehicles.HMMWV.Engine.Running" boostEffect="Vehicles.HMMWV.Engine.Boost" baseSizeScale="1" minSpeed="0" minSpeedSizeScale="1" minSpeedCountScale="1" minSpeedSpeedScale="1" maxSpeed="15" maxSpeedSizeScale="1" maxSpeedCountScale="1" maxSpeedSpeedScale="1" minPower="0" minPowerSizeScale="1" minPowerCountScale="1" minPowerSpeedScale="1" maxPower="1" maxPowerSizeScale="1" maxPowerCountScale="1" maxPowerSpeedScale="1"/> </Exhaust> <DamageEffects> <DamageEffect name="VehicleDestroyed" helper="vehicleBurnPos" effect="Vehicles.HMMWV.Damage.Destroyed"/> <DamageEffect name="Smoke" helper="vehicleBurnPos" effect="Vehicles.HMMWV.Damage.Smoke"/> <DamageEffect name="BurnEngine" helper="vehicleBurnPos" effect="Vehicles.HMMWV.Damage.BurnEngine"/> <DamageEffect name="SmokeFuelTank" helper="vehicleFuelTankBurnPos" effect="Vehicles.HMMWV.Damage.SmokeFuelTank"/> <DamageEffect name="DestroyHeadLightLeft" helper="headLightLeft" effect="Vehicles.HMMWV.Damage.DestroyedHeadLight"/> <DamageEffect name="DestroyHeadLightRight" helper="headLightRight" effect="Vehicles.HMMWV.Damage.DestroyedHeadLight"/> <DamageEffect name="DestroyBrakeLightLeft" helper="rearLightLeft" effect="Vehicles.HMMWV.Damage.DestroyedHeadLight"/> <DamageEffect name="DestroyBrakeLightRight" helper="rearLightRight" effect="Vehicles.HMMWV.Damage.DestroyedHeadLight"/> <DamageEffect name="BlownTirePFX" helper="" effect="vehicles.Common.Ground.Blown_Tire" gravityDirection="0,0,1"/> </DamageEffects> <EnvironmentLayers> <EnvironmentLayer minSpeed="10" minSpeedSizeScale="0.25" minSpeedCountScale="0.25" minSpeedSpeedScale="0.5" maxSpeed="25" maxSpeedSizeScale="1.0" maxSpeedCountScale="2.0" maxSpeedSpeedScale="1.0"> <Alignment alignGroundHeight="0" maxHeightSizeScale="1" maxHeightCountScale="1" alignToWater="0"/> <Emitters /> <Wheels> <WheelGroups> <WheelGroup> <Wheels> <Wheel value="1"/> </Wheels> </WheelGroup> <WheelGroup> <Wheels> <Wheel value="2"/> </Wheels> </WheelGroup> <WheelGroup> <Wheels> <Wheel value="3"/> </Wheels> </WheelGroup> <WheelGroup> <Wheels> <Wheel value="4"/> </Wheels> </WheelGroup> </WheelGroups> </Wheels> </EnvironmentLayer> <EnvironmentLayer name="slip" minSpeed="0.5" minSpeedSizeScale="1" minSpeedCountScale="1" minSpeedSpeedScale="1" maxSpeed="25" maxSpeedSizeScale="1" maxSpeedCountScale="1" maxSpeedSpeedScale="1"> <Alignment alignGroundHeight="0" maxHeightSizeScale="1" maxHeightCountScale="1" alignToWater="0"/> <Emitters /> <Wheels all="1" allActive="0"/> </EnvironmentLayer> <EnvironmentLayer name="rims" minSpeed="3" minSpeedSizeScale="0.25" minSpeedCountScale="1" maxSpeed="10" maxSpeedSizeScale="0.50" maxSpeedCountScale="1"> <Alignment alignGroundHeight="0" maxHeightSizeScale="1" maxHeightCountScale="1" alignToWater="0"/> <Emitters /> <Wheels all="1" allActive="0"/> </EnvironmentLayer> </EnvironmentLayers> </Particles> <Mannequin tag="hmmwv" controllerDef="Animations/Mannequin/ADB/hmmwv_controllerDefs.xml" vehicleADB="Animations/Mannequin/ADB/hmmwv_anims.adb" passengerADB="Animations/Mannequin/ADB/hmmwv_human_anims.adb"/> <Paints> <Paint name="hmmwv" material="objects/vehicles/hmmwv/hmmwv.mtl"/> </Paints> <Modifications> <Modification name="NoBullBar"> <Elems> <Elem idRef="idBullbar" name="filename" value=""/> </Elems> </Modification> </Modifications> </Vehicle>

Re: CryAction Help

Posted: Mon Apr 09, 2018 11:30 pm
by VonBismarck1986
So I solved the issue I mention above but, now I'm running into another problem with the CryPhysics dll, here's the error log,

Code: Select all

<01:31:38> Compile Illum@Common_ZPrepassVS(RT2000100)(VS) (0 instructions, 0 tempregs, 0/0 constants) ... <01:31:38> Compile Illum@Common_ZPassVS(RT2000100)(VS) (0 instructions, 0 tempregs, 0/0 constants) ... Exception Code: 0xC0000005 Exception Addr: 0x0033:0x00007FFB09155CFE Exception Module: <Unknown> Exception Name : EXCEPTION_ACCESS_VIOLATION Exception Description: Attempt to write data to address 0x0000000000000090 The memory could not be "written" Exception Code: 0xC0000005 Exception Addr: 0x0033:0x00007FFB09155CFE Exception Module: <Unknown> Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to write data to address 0x0000000000000090 The memory could not be "written" Memory in use: 2507.0MB Debug Status: Out of Memory: 0 MainThread Id: 114620 RenderThread Id: 94512 [Crashed] Thread Id: 114620 [Crashed] ThreadName: Main [Crashed] Call Stack: ["Main" [114620]] ============================================================================= 45) function=0x00007FFB09155CFE 44) function=0x00007FFB09CF013E 43) function=0x00007FFB0410C4DD 42) function=0x00007FFB041758BF 41) function=0x00007FFB04174FD3 40) function=0x00007FFB097AD94D 39) function=0x00007FFB097AD5DB 38) function=0x00007FFB0978E6E8 37) function=0x00007FFB097A192C 36) function=0x00007FFB097417B3 35) function=0x00007FFB098908DE 34) function=0x00007FFB098762C6 33) function=0x00007FFB03D45739 32) function=0x00007FFB03E17C8F 31) function=0x00007FFB091EBE6B 30) function=0x00007FFB0A465E1E 29) function=0x00007FFB0A40BACB 28) function=0x00007FF6FB4CA0E2 27) function=0x00007FF6FB47A5A1 26) function=0x00007FF6FBDB45D6 25) function=0x00000000565751E1 24) function=0x000000005656E9B8 23) function=0x0000000055E67B22 22) function=0x0000000055E664D5 21) function=0x0000000056549579 20) function=0x0000000056590835 19) function=0x0000000055E67B22 18) function=0x0000000055E664D5 17) function=0x0000000056549579 16) function=0x000000005654B32A 15) function=0x00007FFB2E23C4FF 14) function=0x0000000056591A48 13) function=0x00007FFB59E8B85D 12) function=0x00007FFB59E8B1EF 11) function=0x0000000056591176 10) function=0x00007FFB2E23C4D9 9) function=0x0000000056545C73 8) function=0x00000000565482F7 7) function=0x00007FFB14C3C204 6) function=0x00007FF6FB4FA7AC 5) function=0x00007FF6FBFF6EC4 4) function=0x00007FF6FBFBF2DB 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 ============================================================================= Call Stack: ["NotificationNetwork" [75460]] 10) function=0x00007FFB5A1CFF04 9) function=0x00007FFB55D19137 8) function=0x00007FFB55D19F3D 7) function=0x00007FFB5A096B90 6) function=0x00007FFB0A44FCCE 5) function=0x00007FFB0A461D1A 4) function=0x00007FFB0A342A61 3) function=0x00007FFB5654DC05 2) function=0x00007FFB57B71FE4 1) function=0x00007FFB5A19EFC1 Call Stack: ["RemoteConsoleServer" [4564]] 10) function=0x00007FFB5A1CFF04 9) function=0x00007FFB55D19137 8) function=0x00007FFB55D21AEC 7) function=0x00007FFB5A09727C 6) function=0x00007FFB5A0971A2 5) function=0x00007FFB0A60638A 4) function=0x00007FFB0A342A61 3) function=0x00007FFB5654DC05 2) function=0x00007FFB57B71FE4 1) function=0x00007FFB5A19EFC1 Call Stack: ["JobSystem_Worker_5" [90016]] 8) function=0x00007FFB5A1CFF04 7) function=0x00007FFB57383B7F 6) function=0x00007FFB0A5B0E7C 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["JobSystem_Worker_4" [8408]] 8) function=0x00007FFB5A1CFF04 7) function=0x00007FFB57383B7F 6) function=0x00007FFB0A5B0E7C 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["JobSystem_Worker_3" [78096]] 8) function=0x00007FFB5A1CFF04 7) function=0x00007FFB57383B7F 6) function=0x00007FFB0A5B0E7C 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["JobSystem_Worker_2" [111492]] 8) function=0x00007FFB5A1CFF04 7) function=0x00007FFB57383B7F 6) function=0x00007FFB0A5B0E7C 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["JobSystem_Worker_1" [79020]] 8) function=0x00007FFB5A1CFF04 7) function=0x00007FFB57383B7F 6) function=0x00007FFB0A5B0E7C 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["JobSystem_Worker_0" [85716]] 8) function=0x00007FFB5A1CFF04 7) function=0x00007FFB57383B7F 6) function=0x00007FFB0A5B0E7C 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["ShaderCompile" [103332]] 10) function=0x00007FFB07931A58 9) function=0x00007FFB07933AC3 8) function=0x00007FFB079815F1 7) function=0x00007FFB07970105 6) function=0x00007FFB07950147 5) function=0x00007FFB07A65561 4) function=0x00007FFB07A9E6B5 3) function=0x00007FFB07AA0B0D 2) function=0x00007FFB079D15A8 1) function=0x00007FFB079D1A6F Call Stack: ["Streaming AsyncCallback" [64468]] 8) function=0x00007FFB5A1CFF04 7) function=0x00007FFB57383B7F 6) function=0x00007FFB0A31A65D 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["JobSystem_Worker_0 (Blocking)" [78372]] 8) function=0x00007FFB5A1CFF04 7) function=0x00007FFB57383B7F 6) function=0x00007FFB0A5AF549 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["Streaming File IO HDD" [32]] 9) function=0x00007FFB5A1CFF04 8) function=0x00007FFB57383B7F 7) function=0x00007FFB0A3CB47D 6) function=0x00007FFB0A317AA4 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["Streaming File IO InMemory" [80840]] 9) function=0x00007FFB5A1CFF04 8) function=0x00007FFB57383B7F 7) function=0x00007FFB0A3CB47D 6) function=0x00007FFB0A317AA4 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["RenderThread" [94512]] 9) function=0x00007FFB5A1D0504 8) function=0x00007FFB573C8E1A 7) function=0x00007FFB0807122D 6) function=0x00007FFB0804B53D 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["GFxMeshCacheReset" [113460]] 8) function=0x00007FFB5A1CFF04 7) function=0x00007FFB57383B7F 6) function=0x00007FFB06C07AD9 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["PhysicsWorkerThread_0" [30048]] 8) function=0x00007FFB5A1CFF04 7) function=0x00007FFB57383B7F 6) function=0x00007FFB091D905E 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["ServiceNetwork" [14728]] 8) function=0x00007FFB5A1D0504 7) function=0x00007FFB573C8E1A 6) function=0x00007FFB0A604F30 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["NetAddressSolver" [83464]] 10) function=0x00007FFB5A1D3734 9) function=0x00007FFB5A14732A 8) function=0x00007FFB573B2E02 7) function=0x00007FFB07215E26 6) function=0x00007FFB0712E8A4 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["ZLibCompressor" [104380]] 8) function=0x00007FFB5A1CFF04 7) function=0x00007FFB57383B7F 6) function=0x00007FFB040D40AA 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["InputWorker" [64540]] 8) function=0x00007FFB5A1D0504 7) function=0x00007FFB573C8E1A 6) function=0x00007FFB1805BD3E 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["UserAnalytics" [100304]] 9) function=0x00007FFB5A1D3734 8) function=0x00007FFB5A14732A 7) function=0x00007FFB573B2E02 6) function=0x00007FFB1C3921E1 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["Physics" [25208]] 8) function=0x00007FFB5A1CFF04 7) function=0x00007FFB57383B7F 6) function=0x00007FFB0A461683 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["AudioMainThread" [13684]] 8) function=0x00007FFB5A1CFF04 7) function=0x00007FFB57383B7F 6) function=0x00007FFB21D40525 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["FileChangeMonitor" [76392]] 9) function=0x00007FFB5A1D09D4 8) function=0x00007FFB573CA9C6 7) function=0x00007FFB573CA8AE 6) function=0x00007FF6FBED7F16 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["BackgroundTask_1" [82140]] 8) function=0x00007FFB5A1CFF04 7) function=0x00007FFB57383B7F 6) function=0x00007FF6FBBF9CDD 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["BackgroundTask_3" [38408]] 8) function=0x00007FFB5A1CFF04 7) function=0x00007FFB57383B7F 6) function=0x00007FF6FBBF9CDD 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["BackgroundTask_2" [30772]] 8) function=0x00007FFB5A1CFF04 7) function=0x00007FFB57383B7F 6) function=0x00007FF6FBBF9CDD 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["BackgroundTask_IO" [53724]] 8) function=0x00007FFB5A1CFF04 7) function=0x00007FFB57383B7F 6) function=0x00007FF6FBBF9CDD 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["BackgroundTask_0" [33768]] 8) function=0x00007FFB5A1CFF04 7) function=0x00007FFB57383B7F 6) function=0x00007FF6FBBF9CDD 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1 Call Stack: ["CaptureCrashScreenShot" [10712]] 10) function=0x00007FFB5A1D3734 9) function=0x00007FFB5A14732A 8) function=0x00007FFB573B2E02 7) function=0x00007FFB0A3C3ADB 6) function=0x00007FFB0A34BA02 5) function=0x00007FFB0A342A61 4) function=0x00007FFB5654DC05 3) function=0x00007FFB57B71FE4 2) function=0x00007FFB5A19EFC1 1) function=0x00007FFB5A19EFC1
Any idea what's causing it? I've been going through VS, using break points to find the issue in why it happens, but no luck.

Re: CryAction Help

Posted: Tue Apr 10, 2018 9:50 pm
by VonBismarck1986
Solved the issue.

Re: CryAction Help

Posted: Tue Apr 10, 2018 9:52 pm
by VonBismarck1986
I will post a tutorial in making a multi wheel vehicle, and some coding as soon as I can.

Re: CryAction Help

Posted: Sat Apr 14, 2018 9:12 pm
by VonBismarck1986
Update

Re: CryAction Help

Posted: Tue Apr 17, 2018 4:20 pm
by Cry-Flare
Looking fantastic!
Glad you managed to solve your issue so fast. :)

Can't wait to see your tutorial regarding the 6 wheel vehicles, I'm sure a lot of people will find it very interesting.