I'm writing a tactile plugin that detects gesture (pan, scale and twist) and sent them as event.
But right now my issue is that i'm limited by the values in EKeyId, I'd like to add some new ones (eKI_Pan, eKI_Scale and eKI_Twist)
in order to send them through something like this without compiling the whole game
SendEventChange(SInputSymbol* pSymbol, float value)
event.deviceType = eIDT_MotionController;
for example i'k like to send a scale event with it s value and event the fingers involved
thanks in advance
you not need add input to ekeyid . first define event . such as enum pan, twist. gameobject extentsion register event . add gameobject extentsion to event dispatch center . gameobject extentsion inherit delegate 。 when event happened . dispatch event