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Please help Do I have to use CryAction ?

Posted: Thu Mar 22, 2018 1:15 pm
by MibuWolf
I'm a new Begineer
I noticed that in the project GameSDK, many entity own his luascript, and GameSDK use CryAction. But in the third-preson project It doesn't seem to be used.
If I want to set up RPG game,
Do I have to use it ?
Please help

Re: Please help Do I have to use CryAction ?

Posted: Thu Mar 22, 2018 1:23 pm
by fury22uk
You don't have to use it. Check my tutorials on youtube. You can learn a lot from it. (Link below in my signature)

Re: Please help Do I have to use CryAction ?

Posted: Thu Mar 22, 2018 6:09 pm
by OrkhanAliyev
For any genre of games, there is no certainly determined properties, ideas, specifications.
If you're building your own, that means you've got your special ideas.
Compiling CryAction, CryGameSDK or any other dll is your own choice. In this case, no one can tell you whether use it or not.
It's up to you.
But in terms of grouping, if your code is general/global code, is not only about your game(for ex: math, logic and etc... operators) use them in CryAction.
If it's a function that's fully about your game(for ex: player movement, firing weapon and etc...), use it in CryGameSDK.
As for lua script, maybe you can be obliged to use them for some special reasons.

Re: Please help Do I have to use CryAction ?

Posted: Thu Mar 22, 2018 6:16 pm
by Personwithhat2
Er, this question is nonsensical.

CryAction is used in EVERY project because it has tons of stuff related to game runtime, animations, action maps, etc.


I'm presuming that you mean 'action maps'

You don't have to use them, but it's best if you do (lots of useful features).

Re: Please help Do I have to use CryAction ?

Posted: Fri Mar 23, 2018 2:35 am
by MibuWolf
You don't have to use it. Check my tutorials on youtube. You can learn a lot from it. (Link below in my signature)
I will study your tutorials well. Thank you.

Re: Please help Do I have to use CryAction ?

Posted: Fri Mar 23, 2018 2:39 am
by MibuWolf
For any genre of games, there is no certainly determined properties, ideas, specifications.
If you're building your own, that means you've got your special ideas.
Compiling CryAction, CryGameSDK or any other dll is your own choice. In this case, no one can tell you whether use it or not.
It's up to you.
But in terms of grouping, if your code is general/global code, is not only about your game(for ex: math, logic and etc... operators) use them in CryAction.
If it's a function that's fully about your game(for ex: player movement, firing weapon and etc...), use it in CryGameSDK.
As for lua script, maybe you can be obliged to use them for some special reasons.
Thank you for your reply. When I am not clear, why is the structure of GameSDK different from the structure of the third person project? Why does the third person project start the project by expanding the component form instead of using CryAction directly?

Re: Please help Do I have to use CryAction ?

Posted: Fri Mar 23, 2018 2:39 am
by MibuWolf
Er, this question is nonsensical.

CryAction is used in EVERY project because it has tons of stuff related to game runtime, animations, action maps, etc.


I'm presuming that you mean 'action maps'

You don't have to use them, but it's best if you do (lots of useful features).
Thank you for your reply. When I am not clear, why is the structure of GameSDK different from the structure of the third person project? Why does the third person project start the project by expanding the component form instead of using CryAction directly?

Maybe I should be going to study the source code well?

Re: Please help Do I have to use CryAction ?

Posted: Fri Mar 23, 2018 3:52 am
by MibuWolf
Er, this question is nonsensical.

CryAction is used in EVERY project because it has tons of stuff related to game runtime, animations, action maps, etc.


I'm presuming that you mean 'action maps'

You don't have to use them, but it's best if you do (lots of useful features).
If I Begin to build a game project ,Which is better in the way of the third person project using the component and the way GameSDK uses Actor ?

Re: Please help Do I have to use CryAction ?

Posted: Fri Mar 23, 2018 3:52 am
by MibuWolf
Er, this question is nonsensical.

CryAction is used in EVERY project because it has tons of stuff related to game runtime, animations, action maps, etc.


I'm presuming that you mean 'action maps'

You don't have to use them, but it's best if you do (lots of useful features).
Thank you for your reply. When I am not clear, why is the structure of GameSDK different from the structure of the third person project? Why does the third person project start the project by expanding the component form instead of using CryAction directly?

Maybe I should be going to study the source code well?
If I Begin to build a game project ,Which is better in the way of the third person project using the component and the way GameSDK uses Actor ?

Re: Please help Do I have to use CryAction ?

Posted: Fri Mar 23, 2018 5:42 am
by OrkhanAliyev
i think i got you wrong. write code in cryaction if you don't use certain game functions. spreading codes is one of grouping way that makes finding something easier.