what i expect is that they have not broken old stuff and waited to implement any schematyc until it was more usable and more complete, or have better documentation as what is available limited.
also if i cant use those functions with schematyc at this current time then what use is it.
ive now got over 100 hours into trying to learn this schematyc and have yet to get any result from it.
i was trying to use it to make camera spawn but idk what the different schematyc nodes are for and how to hook them up with out it crashing!
idk that all the trigger or signal or function under schematyc graphs do or haw to use it, it is definitely not easier to use than the fowgraph
I mentioned that Schematyc needs to develop more and add more functions, and the features you request are among those functions. It's worth noting that both the things you are asking for are in CryAction, which is slowly being deprecated because it is way too specific and hard coded. They are very game specific, in particular TPS specific.
CryTek are slowly re-factoring all that code and making parts of it available via Schematyc.
You can't expect them to have completed all of that work yet, it's a huge amount of work. What you can expect is that over time, the CryAction code (FG and the like) will become more stale and outdated, and the Schematyc code will become more powerful and able.