How to create Enemy AI

#1
I'm completely lost

What I done is create enemy character which is nothing
then Whenever i try to get my Enemy component to inherit class it say incomplete type is not allowed because they being forward declaration in the project template like
IAIActor,CAIActor which class do i need to inherit?

Re: How to create Enemy AI

#5
I'm already using IEntityComponent, I was trying multiple inheritance as i was trying to use these classed as they are initially used inside the engine in AIObject

as for Action Hopefully you mean AIActions if so i'll check this section of the engine

as for behavior tree I was already trying to create behaviour tree but some part of the code doesn't work as the documentation shows it so i'm still working on it. I tried to google unity gamemake it resulted in something like flowgraph in unity engine

Re: How to create Enemy AI

#6
I give up, what is action?! action map or the AIAction.h from AIObject folder in the engine?


I can't find any C++ tutorial on the internet and they are all the legacy system and nothing works cryengine youtube channel is very old, i've seen tutorial on high level implementation of it and it doesn't even work the navarea is not the same and the legacy AI doesn't recognize it

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