Page 1 of 1

cry_waf None of the installed MSVC provides support for target x86 (host: amd64, installed 14.0)

Posted: Mon Jan 13, 2020 2:45 am
by !!juba!!
hello I always get errors when using cry_waf.
I'm trying to learn new ('thank you')



[WARNING] No default compiler found, enabling compiler auto-detection
[WAF] Executing 'configure'
[WARNING] - Compiler settings not found. (compile_settings_durango)
[WARNING] - Compiler settings not found. (compile_settings_orbis)
[INFO] Configure "win_x86 - [debug, profile, performance, release]"
[NOTE] Unable find any MSVC C++ compiler (cl.exe) for 'x86' in path (and subfolders): 'C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin'
[ERROR] None of the installed MSVC provides support for target x86 (host: amd64, installed 14.0)
Please Press Any Key to Continue

Re: cry_waf None of the installed MSVC provides support for target x86 (host: amd64, installed 14.0)

Posted: Mon Jan 13, 2020 1:42 pm
by Alekseiv
Hi, I would recommend asking this sort of question on our Discord! Try the coding section.

Re: cry_waf None of the installed MSVC provides support for target x86 (host: amd64, installed 14.0)

Posted: Fri Jan 17, 2020 5:10 pm
by Cry-Flare
For reference, cry_waf is currently not supported.
CRYENGINE Moved to CMake since 5.4 I believe.

For more information about compiling CRYENGINE, you can check out our programming tutorials available on Youtube here:
https://www.youtube.com/watch?v=BRqz4I2 ... fvT_1GyWKO

While also you can read about the process with a little more detail in our documentation here:
https://docs.cryengine.com/display/CEPR ... ource+Code

Please bare in mind this is only necessary if you want to build the engine yourself, you are always able to download, install and run the engine pre-built via the CRYENGINE Launcher and still have the possibility of programming your game project yourself. Of course, the debugger will then not be able to enter into engine code.