Re: UI function parameter.

#2
Check my tutorial about inventory system. Exactly in this part aroud 16:50 I show how to pass arguments:
https://www.youtube.com/watch?v=tzBatQJPCLk&t=41s

Code: Select all

SUIArguments args; args.AddArgument(YourArgument); args.AddArgument(NextArgument); pElement->CallFunction("FunctionName", args);
You can add as many arguments as you want.
Cryengine tutorial videos on my Youtube channel! Check it out !
https://www.youtube.com/user/MusicForLifePL20

Re: UI function parameter.

#3
Hi! :) Works.

ALLAH bless you, have nice day.

Code: Select all

if (gEnv->pFlashUI) { IUIElement *playerInterface = gEnv->pFlashUI->GetUIElement("Player_interface"); if (playerInterface) { CryLogAlways("addToBag"); SUIArguments addToBagArgumentA; addToBagArgumentA.AddArgument("qsplace"); addToBagArgumentA.AddArgument(6); addToBagArgumentA.AddArgument("false"); playerInterface->CallFunction("addToBag",addToBagArgumentA); } }

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