Edit: I think I have a better understanding now. The player class doesn't have a GUID but the character controller it borrows from does. So it seems to me if you want to create and register a component, you need to create a GUID?
I have another question about GUIDs. I was looking into CharacterControllerComponent.h and there's a few lines of code where a component is referenced by its GUID. Well, at least I think that's what's happening:
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// Mark the Rigid Body component as incompatible
How do you find another component's GUID? Where are all of the default components stored? Where do I find the rigid body component?