Re: How to save inventory between level loads?

What language are you using?
I prefer cpp but I'm open to flowgraphs.
In cpp just instantiate your Inventory manager from the primary game or plugin class and it wont do anything in between levels unless you tell it to.
I don't understand. Are you saying that if I load another map while I am in another one, the inventory (ammo count, accessory list and ...) will be preserved?

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