Here is my code in Unity3D
Code: Select all
public Rigidbody Rigidbody { get; set; }
public SphereCollider SphereCollider { get; set; }
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Rigidbody = GetComponent<Rigidbody>();
SphereCollider = GetComponent<SphereCollider>();
Code: Select all
public Rigidbody Rigidbody { get; set; }
public SphereCollider SphereCollider { get; set; }
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.
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SphereCollider = Entity.GetComponent<SphereCollider>();
Rigidbody = Entity.GetComponent<Rigidbody>();