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How to create FlowNode in C#?

Posted: Thu Nov 01, 2018 4:45 pm
by noterstone
Hi! How to create FlowNode in C#? I did not find an example in the documentation.
Is this possible in a C# project? Or only through a separate plugin in c++?

Re: How to create FlowNode in C#?

Posted: Tue Jan 22, 2019 4:11 pm
by lavizh
Think you need to use C++ for node creaton.

Re: How to create FlowNode in C#?

Posted: Tue Feb 26, 2019 11:34 am
by Cry-Flare
If it is for an entity using the GameSDK you may be able to create a flow node using LUA.
Otherwise C++ is the only option.

For C++:
https://docs.cryengine.com/display/CEPR ... +Flow+Node
(Bare in mind that the source file paths are slightly different, Flow System lives in it's own system now rather than inside CryAction).

For LUA Entities:
https://docs.cryengine.com/display/CEPR ... nd+Outputs