Re: How to create FlowNode in C#?

If it is for an entity using the GameSDK you may be able to create a flow node using LUA.
Otherwise C++ is the only option.

For C++: ... +Flow+Node
(Bare in mind that the source file paths are slightly different, Flow System lives in it's own system now rather than inside CryAction).

For LUA Entities: ... nd+Outputs
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