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### How to hang a object in the middle of a rope?

Posted: Mon Oct 22, 2018 12:21 pm
Hello I watched some rope tutorials on Youtube and found that I can hang a object at the end of a rope, the rope can bend at ledge, but can I hang a object in the middle of a rope?
I tried to put a ring on the rope, it dropped down to the ground very soon after the physics was activated.

### Re: How to hang a object in the middle of a rope?

Posted: Mon Oct 22, 2018 5:35 pm
Just use 2 ropes instead of 1, your object connected to both.

### Re: How to hang a object in the middle of a rope?

Posted: Tue Oct 23, 2018 2:23 am
Just use 2 ropes instead of 1, your object connected to both.
Yes I saw the official rope tutorial, they use many ropes to build a bridge, it works very well, but the object won't be able to slide alone the rope.
Still thank you for that!

### Re: How to hang a object in the middle of a rope?

Posted: Tue Oct 23, 2018 12:13 pm
Hey there,

You could use subdivision on the rope and allocate enough segments to stop your object from falling through.
Check "Subdivide" under "Physics Properties" in the rope properties.

### Re: How to hang a object in the middle of a rope?

Posted: Fri Nov 30, 2018 9:11 pm
Just use 2 ropes instead of 1, your object connected to both.
Yes I saw the official rope tutorial, they use many ropes to build a bridge, it works very well, but the object won't be able to slide alone the rope.
Still thank you for that!
You mean ONE rope with an object hang on it and the object could slide freely? That will be a very complex physics system. It works in real life, but we always find a cheap way to fake it in games.
Perhaps you could use a solid static mesh to fake a TAUT rope. Add some small rope fur or pieces (as cloth or vegetation) hang on the "rope". Apply some wind and use detail blending to make those fur and pieces dynamic which makes the "rope" more persuasive. You can even add some other real ropes to the end points of the "rope" to HINT the player to think the "rope" is a real rope and it's just taut.