Mouse cursor movement with scaleform causes bad performance ingame

Hello everyone,

I'm actually working on a flash inventory using scaleform inventory assets (ScrollingList, ItemSlot, etc..). Everything works fine in editor but not in game. Problem happens when cursor is moving. When profiling/debugging, i noticed that CSystem::Update start getting mad when cursor is moving (like peaks with 140ms) in game but is totally ok in editor.

I supposed that some parameters are different between game and editor but i found nothing.

Any help would be appreciated,


PS: CryEngine SDK version 5.3

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