Auto generate proxy capsules c++

#1
Hi. How can I generate proxy capsules for non-straight models? I mean, I know how the capsules can be generated through C++, but I am wondering how can I make them fit the element, just like it used to be in game sdk while breaking trees. It has procedurally generated capsules like in the picture below.
https://ibb.co/jdcKRn
Cryengine tutorial videos on my Youtube channel! Check it out !
https://www.youtube.com/user/MusicForLifePL20

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