I am trying to create the particle entity, but I am having trouble with this. I do it the same way I did way back in EaaS but it doesnt seem to work anymore.
I want to create particle entity in C++. I know how to spawn it and so on, but later i want to add impulse to it, but if I physicalize it as PE_PARTICLE i can't GetPhysics () and impulse crashes. I tried to make it PE_RIGID but then attaching particle emitter does not work. It is attaching it to rigid entity, particle doesn't even show up. But in this case Action (impulse) works. I load particle and attach it to the entity by using LoadParticleEmitter (slot). How can I attach emitter to my entity and still be able to use Impulse action when particle follows entity and get collision ? I looked into projectile.cpp from game SDK and bullet. But I can't find the solution.
Particle entity / particle emitter
#1Cryengine tutorial videos on my Youtube channel! Check it out !
https://www.youtube.com/user/MusicForLifePL20
https://www.youtube.com/user/MusicForLifePL20