Second question: Do I need to register all flow nodes in GamePlugin, like before, on ESYSTEM_EVENT_REGISTER_FLOWNODES event?
Code: Select all
if (IFlowSystem* pFlowSystem = gEnv->pGameFramework->GetIFlowSystem())
{
CAutoRegFlowNodeBase* pFactory = CAutoRegFlowNodeBase::s_pFirst;
while (pFactory)
{
pFlowSystem->RegisterType(pFactory->m_szClassName, pFactory);
pFactory = pFactory->m_pNext;
}
}