Re: c++ Pathfinding script in Isometric project, how to repurpose to other templates?

If I understand properly you want tu use pathfinder component as AI ?

So I would re-write it to fit my needs. You could create own component in c++ based on that component.
However I would create something like AIComponent and create there movement system just like in player, just without camera and input. You would attach pathfinder component to it later and it would drive your ai component movement.
I did something like this in 5.3 and believe me. AI is way more complicated than just pathfinding. This is the easiest part. However creating AI logic is a pain in the ass. Respect for programmers who does that.
I might be able to help more, when I record tutorial
Cryengine tutorial videos on my Youtube channel! Check it out !

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