Mannequin FragmentId animation end catch

I can't catch an event, when fragmentid play ends in c++ code. I have locomotion action, with 3 different fragmentids and I need callbacks, that fires when each of them ends (fragmentids not looped and stops on the last frame without any events). Even if I separate all this fragmentids into different actions, Exit function of each action not fires when the animation ends.
How can I catch animation end event in mannequin?
How can I run a sequence of mannequin animations using c++ code?
How can I run event on a specific mannequin animation frame?

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