Re: 5.4 Preview 3 | c++ | Physical impulse not working for linked entity

#2
I thinks that `linked` is not the same as the `attached`
this two different things

linked may be used for some internal logic work (as helpers for example)

Code: Select all

   GetEntity()->GetEntityLinks()->entityId...


but `attathed` I guess this is that you needed, it's about transform's relation

Code: Select all

   // for parent
   GetEntity()->AttachChild(childEntity);
   //for child
   GetEntity()->DetachThis(EAttachmentFlags::ATTACHMENT_KEEP_TRANSFORMATION);

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