Re: 5.4 Preview 3 | c++ | Physical impulse not working for linked entity

#2
I thinks that `linked` is not the same as the `attached`
this two different things

linked may be used for some internal logic work (as helpers for example)

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GetEntity()->GetEntityLinks()->entityId...
but `attathed` I guess this is that you needed, it's about transform's relation

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// for parent GetEntity()->AttachChild(childEntity); //for child GetEntity()->DetachThis(EAttachmentFlags::ATTACHMENT_KEEP_TRANSFORMATION);

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