Re: AI vegetation proxy mesh & ai occluder shape

#5
I've been using Cryengine for 4+ years now and I've not tried something like that, yet.
But, maybe, you could play with fov and other perception values. What you mentioned will be probably done by doing it. But, of course narrowness is the important thing here.
Perception and fov is not helpful, when we talk about many vegetation objects on map and also when vegetation object is between player and ai.
AURAYAMA First person mystery-esoteric shooter
Aurayama on Indiedb

Re: AI vegetation proxy mesh & ai occluder shape

#7
AFAIK already AIs can't see anything through vegetation objects already, except for kinda grass types, moving ones, I mean.
But as a reminder, if it's that important, you can still play with AI view distance, FOV and other perception values by taking area shapes and triggers into account.
Did you test an AI before posting reply ? Dont say about view distance and other thing which have no sence in this case, i just need a reply about vegetation brunches - can AI see through it or can not.
AURAYAMA First person mystery-esoteric shooter
Aurayama on Indiedb

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