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Character Physics

Posted: Tue Jun 13, 2017 2:57 pm
by drums99
This is more of a conceptual question, but does anyone know if the physics skeleton interacts with other object proxies or if the cylinder/capsule in the pe_player_dimensions does. I know the cylinder/capsule interacts with terrain, but unsure what the physics skeleton is used for other than rag doll and hit detection. For example, if the character was to go prone, would I need to resize and somehow rotate the cylinder/capsule or will the physics skeleton take care of that?

Re: Character Physics

Posted: Tue Jun 13, 2017 5:29 pm
by mknmknmknjk
you take care of it

Re: Character Physics

Posted: Tue Jun 13, 2017 6:15 pm
by drums99
you take care of it
So the physics skeleton or the built-in cylinder/capsule?

Re: Character Physics

Posted: Tue Jun 13, 2017 9:03 pm
by birdeez

Re: Character Physics

Posted: Tue Jun 13, 2017 11:16 pm
by mknmknmknjk
there are simple shape. you have to add simple shape to some bone. the shape have name convention in 3dmax or maya. these shape are called physics proxy. as of sphere or clinder or box, you can also add to the whole body encapsulating whole body. and adjust radius ,height. position rotation dynamic through code.

Re: Character Physics

Posted: Tue Jun 13, 2017 11:42 pm
by drums99
there are simple shape. you have to add simple shape to some bone. the shape have name convention in 3dmax or maya. these shape are called physics proxy. as of sphere or clinder or box, you can also add to the whole body encapsulating whole body. and adjust radius ,height. position rotation dynamic through code.
Thanks