In original template your character is spawned when you join the game, normally the map is empty. I understand that. I created function that spawns the same AI entity wherever I want, and it works, I can take control over it and tell it to go somewhere (inside the Nav mesh). Great. The problem appears when I drop this entity in the editor, save and export the level, the entity doesn't react for pathfinding actions.
I found that
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fires, position is passed properly etc.
The callback function RequestPathTo is not being fired. I don't know how can I find the reason. Any ideas?