How I Can create Pickup Entities with C++???

Hi everyone, I want to create Pickup for any game, for example I have an empty entity in the scene with a very simple custom component I was created, and the entity name is Health Pickup, my question is, to create my custom component I need to inherit from an IEntityAreaComponent and override the logic because that class is abstract, or inherit from a simple IEntityComponent, get some AreaComponent from the entity that has my custom component and handle EEvent::EntityEnteredThisArea to do this work???

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