Can you update this to 5.4 with vs 2017 switching engine and compiling it, doesn't seems to work with the c++ template and the generated c# solution wont build with 2017
uniflare wrote:Not until 5.4 is officially released I'm afraid . But I will take a look at it as soon as 5.4 is officially out, which will (hopefully) include building sandbox as well.
Thing about the preview is it can require some custom tweaking to build etc. With vs 2017 support still being worked on, although it is possible, it can require some manual modifications or configuration changes to succeed and I refuse to put any "Workarounds" in a startup guide (as they could easily become irrelevant).
My advice if you are keen on testing the preview of 5.4 is to create or join in on one of the active topics on the matter, hopefully the teething issues will be resolved for the big release.
I'm not venturing into C# yet (if ever) I'm afraid .
Cry-Flare wrote:c. Preparing for Release/Distribution to consumers
Cry-Flare wrote:e. Building and testing your local engine
Code: Select all
Cannot open include file: 'd3d12.h': No such file or directory (compiling source file E:\Source\CRYENGINE\solutions_cmake\win64\Code\CryEngine\CrySystem\CrySystem_uber_0.cpp) CrySystem
Cannot open include file: 'pix_win.h': No such file or directory (compiling source file E:\Source\CRYENGINE\Code\CryEngine\RenderDll\StdAfx.cpp) CryRenderD3D11
warning treated as error - no 'object' file generated (compiling source file E:\Source\CRYENGINE\solutions_cmake\win64\Code\CryEngine\CrySystem\CrySystem_uber_4.cpp) CrySystem
Cry-Flare wrote:Make sure you install the Windows SDK, specifically 10.0.10586.0. It is available in the Visual Studio Installer.
Cry-Flare wrote:Also, are you building in Debug/Profile or Release configuration? With VS 2015 or VS2017?
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