Disclaimer: These steps were performed on a clean windows 7 64-bit installation after necessary graphics and system drivers and windows updates have been applied, steps may vary between CRYENGINE and crylauncher versions, I take no responsibility or liability for any damages or inconveniences caused by following any information provided. All information provided is of my best knowledge and opinion and is not official in any way, use at your own risk.
You can find the headings related to the content you want using copy and search from this index list.
*Tip: Right-Click on an image and choose "Open in a new tab" to view a larger/native size version of the image.
Tutorial Index
- Getting started with CRYENGINE Launcher
- Downloading and using the launcher
- Creating and initializing your first project
- Opening and testing your new project
- Getting started with Visual Studio
- Installing Visual Studio 2015
- Installing Visual Studio 2017
- Using Visual Studio with your project
- Getting started with CRYENGINE on GitHub
- Setting up GitHub with the desktop client
- Getting the git engine on to your system
- Setting up and Registering your local engine
- Using Visual Studio with your local engine
- Building and testing your local engine
- Using the custom engine with your project
- Using sandbox with your custom engine
- Distributing/Sharing your project
- Auto packaging your project (5.4)
- Packaging your project manually (5.3)
- Preparing for Release/Distribution to consumers
a. Downloading and using the launcher
2. Getting started with Visual Studio
NOTE: You may need to create a Microsoft account and/or join the Microsoft Dev Essentials program to be able to download Visual Studio 2015 and/or 2017.
a. Installing Visual Studio 2015
1. Develop your project under Debug/Profile configuration.
2. For shipped binaries (Complete projects) you should build your proejct in Release configuration.
3. Release-built binaries are NOT compatible with the Sandbox Editor.
^ Back to index
3. Getting started with CRYENGINE on GitHub
a. Setting up GitHub with the desktop client
1. Develop your project under Debug/Profile configuration.
2. For shipped binaries (Complete projects) you should build your proejct in Release configuration.
3. Release-built binaries are NOT compatible with the Sandbox Editor.
^ Back to index
4. Distributing/Sharing your project
a. Auto packaging your project (5.4)
--
Edit 30/06/17 - Restructured packaging instructions for clarity. Prepared 5.4 packaging stub.
Edit 09/12/17 - Finally got round to cleaning this up.