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Re: CRYENGINE Learning Initiatives

Posted: Sat Sep 08, 2018 12:32 am
by WhyAreLess
I would like to see proper guides documented explaining how to get source control up and running (one w Git, one w Perforce and so on). The one I found about Perforce is really vague and forces you to go look around elsewhere with no success...

I would also love to see more work put into documentation on the different programming languages in CryEngine. It's literally been nonexistent for YEARS. People get scared.

A C# tutorial on YouTube would be lovely! Maybe a Flappy Boid guide made in C#? That'd be awesome! More tutorials on programming, please!

Re: CRYENGINE Learning Initiatives

Posted: Fri Oct 26, 2018 5:05 pm
by mrezasagha
hi there
i'm working with unity engine but its not a big deal for making AAA games but they have many free resources for learning all kind of stuff and you have the best engine in industry but you lack of good tutorials and courses please make some complete tutorials specially programming courses we really want to use cry engine so make it possible by creating good courses you are the best you are revolutionized game industry by making this grate engine i never forget the first time I've Played crisis.
best regards

Re: CRYENGINE Learning Initiatives

Posted: Fri Nov 09, 2018 1:51 pm
by saeed95
cant download CryEngine, help me

Re: CRYENGINE Learning Initiatives

Posted: Fri Nov 09, 2018 4:04 pm
by vishdrck
cant download CryEngine, help me
Explain.Did you mean the cryengine launcher via cryengine.com?or?

Re: CRYENGINE Learning Initiatives

Posted: Fri Nov 09, 2018 4:09 pm
by lavizh
Please keep this thread on topic. If you are in need of help make an appropriate thread in the proper forum section.

Re: CRYENGINE Learning Initiatives

Posted: Fri Dec 07, 2018 7:31 pm
by mpxh20
Is it possible to update the tutorial videos that are currently showing under the getting started playlist. I've only made it past the first three, but that was enough to keep me away 2 years ago, and to send me off again now. It's hard enough to learn a new system, but to also have to struggle with the infromaiton being presented as training material, I'm afraid to even recomend it to anybody.

how to make my fps player

Posted: Tue Dec 25, 2018 6:52 pm
by francesko
how to make my player in a blank project i need that

Re: how to make my fps player

Posted: Wed Dec 26, 2018 4:14 pm
by vishdrck
how to make my player in a blank project i need that
I think you need player.cpp file.You can find it via project template folder.And generate the solution and compile it to game.dll.

Re: CRYENGINE Learning Initiatives

Posted: Sat Jan 19, 2019 9:36 am
by kanu
I would really like to request tutorial series on lighting in cryengine. It would be great to see setting up a small scene and setting up lighting for it (Explaining environment probes,Voxel etc). It would be great to have it focused on environment art, so that its much easier to showcase environment at in portfolios using cryengine.

Re: CRYENGINE Learning Initiatives

Posted: Fri Jan 25, 2019 2:32 pm
by neverfollow81
nice work on the latest video posted to youtube (https://www.cryengine.com/news/a-deer-p ... -mannequin). Great to see the templates getting some love.
Hopefully next part will cover the physics aspect of it (e.g. getting over obstacles when jumping)