Re: CRYENGINE Learning Initiatives

#31
I like this tutorial: Combining Components 1 - RigidBody and Particles, because it provides something you can download, thus make it easier for the learner.
I don't like this tutorial: Combining Components 2 - Collectibles and PowerUps because I follow it and I can't make it works (I suggest you to provide the downloadable complete work file, so if the learners stuck, they can check where they go wrong, also provide comment section, in case the tutorial is out-dated and not working for the current version of CryEngine)
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Re: CRYENGINE Learning Initiatives

#32
Two Major Concepts that come to mind, that I think would help generate a lot of social media buzz, would be adding two kinds of tutorial series, like a TV series. The purpose of these tutorial series would be to generate social media interest first, then directing people to more traditional Cryengine tutorials courses, that people have already suggested here in the forums, for a deeper understanding.

"This is how we made Crysis" series
Where you have a tutorial showing 1-2 techniques a week that you did in cryengine for crysis series, a key unique effect in flowgraph, modelling technique, AI, sound, UI, etc.
example: "how we started a boss battle", "how we made player camera switch to ingame cinematic camera", "Ai controlling a vehicle, giving a player an ability(cloak). How we made this building explode or this thing catch on fire, etc.
- this is how we set up our grass for effeciency, this is how we made enemy AI climb this object, etc.


"The Cryengine Challenge"
Where viewers ask you to create things that exist in other games. Get viewers involved by asking them to submit ideas or concepts from other games, and then trying to reproduce them in cryengine.

Examples:
- DOOM "Can you create the ability to climb ledges with jump key? or spacebar key?"
- Rainbow Six: Siege "Can you make destroy-able walls in a house? based on projectile position on the wall?"
- Rainbow Six: Siege "Can you make a deployable drone with a camera?"
- Witcher 3 "collecting items from vegitation; harvesting herbs from plants or bushs"
- DayZ "How do you make randomised loot in a town with loot tables(.xml)? loot spawn positions?"
- Call of Duty "Calling in an air strike after picking an item up, with a camera attached to an object acting as the bomb falling from the sky"
- Sim City "clicking on a UI element that spawns items or structures on the map, clicking on the new structure creates a new UI with buttons that can change behaviour or visuals of the structure"
- Grand Theft Auto "can you create random Civilian AI spawning in and out of an area or town, walking in and out of buildings or vehicles, but when I leave the area they stop spawning or rendering, but as I get close to the town they re-generate. Creating a Database or cache to store AI if needed."

Re: CRYENGINE Learning Initiatives

#33
I am a non programmer , can super dooper cryengine team can integrate easy system so that non programmer like me can achieve something with cryengine? "Achieved With Cryengine" i need this to be done in a non programmer way. Please include flow graph beginner to advance level tutorial, level optimization techniques, that most gaming industries use. Simply love and always will love Cryengine. Lets Get this done shall we? Gentleman ?

Re: CRYENGINE Learning Initiatives

#37
@This topic
A good place to start would be the CRYENGINE videos that you can find here:
https://www.cryengine.com/tutorials/getting-started
They are very easy to follow and very user friendly.
No, it's not easy to follow nor user friendly.
For example:
Jack is a new guy and just download CryEngine, he like to know something about sound. He goes for this first tutorial from the Audio tutorial
Image
So he sees that he needs to download Sample Assets (v8 396.78MB)
After downloading, he spends some time trying to find PIT_BLANK.cry, eventually he finds it at: ".\SAMPLE_v8\CONTENT_EXAMPLES\GameSDK\assets\levels\contentExample\PIT_BLANK\PIT_BLANK.cry", but then doesn't know what to do with it. So he can't process to follow the video and gives up.

Maybe these tutorial is more user friendly than the past, I appreciate that you made an improvement, but you still need to push forward, imagine you as a newbie, not a familiar user when designing these beginner's tutorial.

So I really hope that the tutorial can be like this Unity's tutorial for beginner: They give a project for the tutorial series (and update the project when it's outdated), they give the slide, they give the transcript for non-English speaker, they give related tutorials.
Image
Image
Instead of giving one big package for all the tutorials, make small projects for each tutorial/tutorial series. What's the newbie want is "one-click-setup". There are a few disadvantages of one big package for all tutorials that I guess you already know:
1. User take long download time.
2. Confuse user.
3. hard to setup.
4. Require user download the whole package when there is an update for 1 outdated asset (If there's an update for asset)
If you don't have time to break the big package now, at least give description (what is this, how to set up) for the content in the big package, but I still prefer small projects for each tutorial series.

I see that the tutorials just starts out with the pre-setup scene (for example: https://youtu.be/GJDs5YxhgPU), how the user know what's that come from, so it should be a good idea to tell user in the video's description where user can download the tutorial project (I said project, not asset, project contains asset and project can be clicked and played).

If you can't provide transcript for now, link the video from Youtube instead of Vimeo (don't get me wrong, I also love Vimeo, but I don't see Vimeo has auto-generated subtitle), so at least user has auto-generated subtitle. I see you've already uploaded your tutorial to Youtube.
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Re: CRYENGINE Learning Initiatives

#38
@HDN Thank you for taking your time to give us feedback.
We do try to improve where we can so feedback is important to us.
However there is something we would like to point out in regards to your comment.
@This topic
Jack is a new guy and just download CryEngine, he like to know something about sound. He goes for this first tutorial from the Audio tutorial

So he sees that he needs to download Sample Assets (v8 396.78MB)
After downloading, he spends some time trying to find PIT_BLANK.cry, eventually he finds it at: ".\SAMPLE_v8\CONTENT_EXAMPLES\GameSDK\assets\levels\contentExample\PIT_BLANK\PIT_BLANK.cry", but then doesn't know what to do with it. So he can't process to follow the video and gives up.
The content example setup is explained in the getting started section of our video tutorials:
https://www.cryengine.com/tutorials/get ... ng-project

@This topic
Instead of giving one big package for all the tutorials, make small projects for each tutorial/tutorial series. What's the newbie want is "one-click-setup". There are a few disadvantages of one big package for all tutorials that I guess you already know:
1. User take long download time.
2. Confuse user.
3. hard to setup.
4. Require user download the whole package when there is an update for 1 outdated asset (If there's an update for asset)
If you don't have time to break the big package now, at least give description (what is this, how to set up) for the content in the big package, but I still prefer small projects for each tutorial series.
It is a fair point that the asset download is rather large and some things are not obvious, a single drag and drop into the GameSDK folder is the way to go right now which includes all the content examples.
As for the rest we will forward it to the relevant departments.

Thank you for your feedback

Re: CRYENGINE Learning Initiatives

#39
The content example setup is explained in the getting started section of our video tutorials:
https://www.cryengine.com/tutorials/get ... ng-project
Thanks, Jack should have seen this video before he gives up :D
But I think most lazy people (like myself and Jack) work like this:
Step 1. Download the CryEngine.
Step 2. Start exploring CryEngine on his own (browse the CryEngine UI and start clicking and seeing)
Step 3. Check the tutorial videos for interesting features.
So when Jack sees the Getting Started videos, he tends to skip these videos, he likes: "Nah, I've already known how to do this in step 2! So skippy skip!".
Therefore I think CryTek needs to design a small game for beginner tutorial like Survival Shooter, through this tutorial, you can teach the Getting Started tutorial, I hope you soon have information for the tutorial like this.
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Re: CRYENGINE Learning Initiatives

#40
As a suggestion. Anyone want to see some cryengine dev tutorials in Udemy or here? that covers the following:
- C++ programming with CryEngine 5
- Multiplayer in CryEngine 5
- Animations
- Lighting
- Landscapes (This is just absolutely stunning in CryEngine)
- Putting things together.

What i find people are looking for are really coding in C++ with CryEngine.

Thanks :D

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