Boat asset or any hollow container gets filled with surrounding oceanwater

Hello. How do I prevent this in CE? Any hollow object placed in the ocean does not displace the water but will be filled by it. I'm using a proxie with my models but it makes no difference. Maybe I could be more exact? How do I make watertight mesh in CE? Not even the stock fishingboat is watertight... i.e displaces the ocean water, so it's not up to my models apparantly. Isn´t there anyone out there who have experienced this and know how to get around it? There should be some property of the mesh itself that one could specify somewhere? Thank you. Spes
Last edited by spesigul on Wed Aug 10, 2022 7:57 am, edited 1 time in total.

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