Hello, good morning, how can I export a character to the engine and take advantage of the default engine animations?
I don't know if it can be done thanks
Re: Question
#2Hello!
Animations in CRYENGINE are done differently than another engines. In order to get the motus animations or the GameSDK animations to work on your own character, you'd have to create a skeleton that matches, bone names and all, then point to the animations in the character .chrparams file. While this can be done, it's often recommended to import your own animations along with the character.
Animations in CRYENGINE are done differently than another engines. In order to get the motus animations or the GameSDK animations to work on your own character, you'd have to create a skeleton that matches, bone names and all, then point to the animations in the character .chrparams file. While this can be done, it's often recommended to import your own animations along with the character.