***Help and conclusion for this conversation***
These posts are not regarded as explicitely solved and closed. More the less there are determined recommendations for aiming this request.
The process of finding a solution, turned out run in circles sometimes.
- Most of the answers are written in post #2 and in the end #19-#22.
Conclusion:
For using Flowgraph you will need to use GameSDK.
GameSDK from source (GitHub) is not needed, The attempt to change code and generate solution from source has not been sucessfull.
GameSDK is favoured to be used by a plugin for Sandbox.
To change a 3rd person character it is mentioned to change its Lua file.
To change a 3rd person character it is recommended to apply "Flappy Boid" Tutorial #2 and #13.
Hope this helps out for a fast research and a good-mood-solution...
Regards
*************************************
Hi there
I want to design a game with my own 3rd person character and want to use non/minor programming code for game logic with the use of flowgraph (or other visual helps).
How to achieve this?
1. With gameSDK:
Problem - I cant change the character in gameSDK as far as I know... (for using own character, it is a needed to have source code of gameSDK to generate solution and so on... +) (I looked up with github, but could not find sorce code but for patches) ---> I see no success with this approach...
2. Generate new project:
Generate solution with own character and importing then legacy entities form gameSDK to develope logic with flowgraph. Problem - legacy entities are partwise obsolete---> but preferred solution?*
Discourse:
With 1. Is there a solution to have source code for gameSDK? If no, I see no possibilities to achieve a change in 3rd person character. +) Cry-Flare in post 14# with code in github... I cant find source code please advice: if so possible, this would solve the character exchange and could programm by flowgraph by generating solutions with cmake!
With 2. There are problems importing legacy entities with its functionalities.*) Tutorials are not proper consistent and there are obsolete entities.*)
- eg. Generate/Repair Metadata for lua files not working / proximity triggers and so on not working **)
- eg. Legacy entities are obsolete from gameSDK used in new projects. ***) There are inconsistent information with functionalities ****) e.g. see post #14 for diverse not working entities...
Do you have recommendations? How can I use game logic with flowgraph and use a 3rd person character the cheapest way with non/minor programming skills of C++.
Should I follow the GameSDK with flowgraph or should I generate a new project with fixing all the legacy entities for using flowgraph? Or, do you have other solutions?
Thanks for the reply!
www-references:
+ viewtopic.php?f=15&t=979&hilit=lua+icry ... e&start=10
* https://www.cryengine.com/tutorials/vie ... k-projects
* viewtopic.php?f=8&t=10681&p=20631&hilit ... ete#p20631
** https://docs.cryengine.com/display/CEMA ... set+System
*** viewtopic.php?f=8&t=11086&p=22009&hilit ... 2f1#p22009
*** viewtopic.php?f=8&t=10681&p=20658&hilit ... 2f1#p20658
**** viewtopic.php?f=36&t=1309&hilit=proximi ... a07e775054
Game Logic with Flowgraph and setup 3rd Person Character in GameSDK or in new Project?
#1
Last edited by outer-motion.net on Tue Apr 12, 2022 2:19 pm, edited 1 time in total.