FlappyBoid - Bird Animation Not Exporting to Engine

I cannot export the flapping animation to engine (via File - Export To Engine), everything else but the animations. I recreated the character file this morning, and still the same issue. Everything works fine when testing in the editor, but not via the launcher.

This notification popped up yesterday but not since recreation:

Animation-queue filled up to 16 entries. This is a serious performance problem. Model: objects/characters/flappyplayer/flappyskel.chr. CharInst: 000000F6B4799340.

10:21:55 Ignoring editor savegame "01_flappy_boid_GameSDK_0.CSF" at checkpoint ""
10:21:55 [CryAction] SaveGame: '01_flappy_boid_GameSDK_0.CSF' failed. [Duration=0.0090 secs]
Will post a ticket in the forums. Other than that, the only other thing I can think of, is recreating it.

The only other thing I can think of is that due to the fact it's baked directly into the level folder, and thus has no .xml file like global libraries, the launcher is not making the connection to the animation.

If anyone can assist me with this, I would greatly appreciate it.

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