Mater Class - Flappy Boid game-from-scratch Course

#1
Some of you might be familiar with our CRYENGINE beginners’ course: Flappy Boid, which teaches you the basics of game design in the Sandbox editor. Well good news! We just released a complete video course to go along with the PDF.
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The CRYENGINE team has made it a top priority to make it easy for newcomers to get up and running with game development in CRYENGINE V. With the release of this comprehensive video tutorial series and a major update and extension of our existing on-boarding course, beginners now have two different paths to suit their preferred learning style. The videos and course workbook also reinforce and complement each other, covering everything a first time game developer needs to know to build their own game, from level design and visually scripting game mechanics without the need to write a line of code to exporting a game to a stand-alone build, including new chapters on setting up an animated player and user interface design.

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You can get all course material for free on the CRYENGINE marketplace right now, including new chapters adding instructions on how to do a user interface, game UI and adding your own animated character.

Check out the full playlist here.
As always, let us know what you think; all questions and comments are welcome on the CRYENGINE official forum, community Discord, YouTube, Facebook and Twitter. And don’t forget to leave a review on the marketplace as well to help others evaluate the course.

- The CRYENGINE Team

Re: Mater Class - Flappy Boid game-from-scratch Course

#3
Is there any particular settings for cameras needed to make them follow objects around? I can't get Flappy_cam to follow the bird even though i have updating Vector3 values through the camera node.. If i use Movement -> rotation the camera spins but that's about it. I were looking for a tickbox that locked the camera to viewport but can't find anything useful.

Cheers

p.s if this is the wrong place for this post i apologize in advance

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