CRYENGINE Master Class – Introduction to Flow Graph

Today’s Master Class tutorial gives you an in-depth introduction to Flow Graph, the built-in tool used to control events and game logic within levels. This is the latest video in our series of Master Class tutorials that give you insight and techniques straight from the studio.

This tutorial is hosted by Turgut Özbayram, Senior Level Designer for Hunt: Showdown who has previously worked on the level design for Ryse: Son of Rome and Robinson: The Journey. In this Master Class, you will be introduced to Flow Graph and taken through every step you need to master to use the visual scripting system, using the same processes that we use in our own games. Flow Graph is a powerful CRYENGINE feature that does not require any scripting or programming knowledge, allowing for rapid development and iteration. Check out the Master Class below to find out how you can get the most out of Flow Graph for your project.

We hope you enjoy this Master Class. If you want more tutorials that can help you improve your skills with CRYENGINE, you can check out our introduction to working with particles in CRYENGINE, and videos covering the Designer Tool, UI, audio, character art, environment art, and a series detailing cinematic storytelling. To receive our latest learning videos as they are published, subscribe to our YouTube channel where you can also find a wide range of additional tutorials. As ever, we hope you enjoyed this Master Class, and if you have feedback or other topics you’d like to see covered, let us know on the forums, or Facebook, and Twitter.

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