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Educational & Beginner's Corner
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CRYENGINE First Aid
446 Topics 1789 PostsTell us where you're coming from and ask burning questions to get support from the community & our devs. And once you know the ropes, post your own resources and help others!
Moderators: Cry-Nic, Community Volunteers
(Formerly Getting Started with CRYENGINE)446 Topics
1789 Posts -
CRYENGINE Feedback
110 Topics 595 PostsDiscuss the latest build & let us know about any issues.
Moderators: Cry-Nic, Community Volunteers110 Topics
595 Posts -
Tutorials & Learning
204 Topics 710 PostsPost your self-made tutorials here - help others and get feedback!
Moderators: Cry-Nic, Community Volunteers204 Topics
710 Posts -
Plugins, Source Code & GitHub
30 Topics 118 PostsSet up your workspace! Check up our beginner's documentation and chat about your set ups and challenges.
Moderators: Cry-Nic, Community Volunteers
|Plugins & Tools-Docs|Getting Started With Engine Code-Docs|Getting Started With Git-Docs|30 Topics
118 Posts
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CRYENGINE General
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General Discussion
1158 Topics 4912 PostsEverything that doesn't have a dedicated place upstairs, goes here. Discuss the engine & its features in general, ask questions, give feedback.
Moderators: Cry-Nic, Community Volunteers1158 Topics
4912 Posts -
Showcase Gallery
115 Topics 902 PostsShowcase your CRYENGINE projects & receive feedback from the community!
Moderators: Cry-Nic, Community Volunteers
Labels: Games / Levels / Assets / Misc115 Topics
902 Posts -
Virtual Reality / Augmented Reality
39 Topics 151 PostsVirtual Reality is the new immersive medium that everyone is excited about. Check our docs to find out how CRYENGINE empowers you to develop for this new technology and discuss your approaches with other developers.
Moderators: Cry-Nic, Community Volunteers39 Topics
151 Posts
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C#/C++ Programming
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Entities
159 Topics 604 PostsCheck out our Entity Library Documentation and discuss your questions and approaches.
Moderators: Cry-Nic, Community Volunteers159 Topics
604 Posts -
Networking
53 Topics 241 PostsRead our documentation on How to Set up a Multiplayer Level and discuss your netcode.
Moderators: Cry-Nic, Community Volunteers53 Topics
241 Posts -
Shaders & Rendering in General
64 Topics 333 PostsThis section provides information for shader development and customization. More info and discussions about the Material Editor can be found in the Game Design forum.
Moderators: Cry-Nic, Community Volunteers64 Topics
333 Posts -
Programming General
388 Topics 1627 PostsThis is the place to read and discuss about the engine's architecture and technical details. Anything programming that doesn't belong into the above categories goes here. Additional info can be found in our Technical Documentation, C# and C++ pages.
Moderators: Cry-Nic, Community Volunteers388 Topics
1627 Posts
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Asset Preparation
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Plugins & Tools
55 Topics 400 PostsCRYENGINE provides links and tools to various asset creation packages and version control programs. Use CryToolinstaller or set up individual plugins & tools manually if you prefer; our documentation hekps you to get up to speed.
Moderators: Cry-Nic, Community Volunteers55 Topics
400 Posts -
Models & Art
132 Topics 598 PostsWith our powerful Designer Tool, you can easily create complex meshes in the exact shape of the object. Discuss how to best utilize it or talk about all your art and models and how to import them from external sources! |FBX Pipeline Documentation|
Moderators: Cry-Nic, Community Volunteers132 Topics
598 Posts -
UI
41 Topics 198 PostsCreating UI with CRYENGINE is easy and straightforward. Check out our documentation for starters and share your works with the community.
Moderators: Cry-Nic, Community Volunteers41 Topics
198 Posts -
Audio Middleware
11 Topics 64 PostsEverything about Audio Middleware Implementation in CRYENGINE.
Moderators: Cry-Nic, Community Volunteers11 Topics
64 Posts
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Game Design - Sandbox Editor
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Audio
36 Topics 163 PostsLearn about the structure, pipeline and workflow of audio implementation in CRYENGINE.
Moderators: Cry-Nic, Community Volunteers36 Topics
163 Posts -
Animation
84 Topics 270 PostsA fully authored character usually consists of models, skeleton, physical properties and an associated animation set. The Character Tool in our Sandbox Editor enables interactive control and adjustment of animations as well as the collider proxy setup.
Moderators: Cry-Nic, Community Volunteers84 Topics
270 Posts -
Materials
88 Topics 364 PostsCreating Materials and talk about the CRYENGINE Material Editor.
Moderators: Cry-Nic, Community Volunteers88 Topics
364 Posts -
Physics
29 Topics 116 PostsPhysics entities are modifiers used to simulate physical events such as explosions, gravity fields or wind, or to physicalize objects such as cloth, breakable entities or ropes. The Physics Tool is a useful tool for testing out the physics of your objects. Talk about integrating other Physics solutions as well, e.g. NVIDIA PhysX.
Moderators: Cry-Nic, Community Volunteers29 Topics
116 Posts -
Debugging
22 Topics 76 Posts|How to Debug Code in General | How to Debug a Response |
Moderators: Cry-Nic, Community Volunteers22 Topics
76 Posts -
Visual Scripting
125 Topics 564 Posts| Flow Graph | Schematyc |
Moderators: Cry-Nic, Community Volunteers125 Topics
564 Posts -
UI (HUD/Menu)
48 Topics 234 Posts|User Interface and HUD in C# | UI Elements in C++ |
Moderators: Cry-Nic, Community Volunteers48 Topics
234 Posts -
Artificial Intelligence
16 Topics 54 PostsIn this section discussion is housed around the basic systems required for AI. Behavior Trees and Query systems are covered, along with AI specific character topics.
Moderators: Cry-Nic, Community Volunteers16 Topics
54 Posts
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