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Educational & Beginner's Corner
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CRYENGINE First Aid
414 Topics 1736 PostsTell us where you're coming from and ask burning questions to get support from the community & our devs. And once you know the ropes, post your own resources and help others!
Moderators: Cry-Nic, Community Volunteers
(Formerly Getting Started with CRYENGINE)414 Topics
1736 Posts -
CRYENGINE Feedback
107 Topics 599 PostsDiscuss the latest build & let us know about any issues.
Moderators: Cry-Nic, Community Volunteers107 Topics
599 Posts -
Tutorials & Learning
185 Topics 685 PostsPost your self-made tutorials here - help others and get feedback!
Moderators: Cry-Nic, Community Volunteers185 Topics
685 Posts -
Plugins, Source Code & GitHub
30 Topics 122 PostsSet up your workspace! Check up our beginner's documentation and chat about your set ups and challenges.
Moderators: Cry-Nic, Community Volunteers
|Plugins & Tools-Docs|Getting Started With Engine Code-Docs|Getting Started With Git-Docs|30 Topics
122 Posts
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CRYENGINE General
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General Discussion
1100 Topics 4851 PostsEverything that doesn't have a dedicated place upstairs, goes here. Discuss the engine & its features in general, ask questions, give feedback.
Moderators: Cry-Nic, Community Volunteers1100 Topics
4851 Posts -
Showcase Gallery
108 Topics 867 PostsShowcase your CRYENGINE projects & receive feedback from the community!
Moderators: Cry-Nic, Community Volunteers
Labels: Games / Levels / Assets / Misc108 Topics
867 Posts -
Virtual Reality / Augmented Reality
36 Topics 144 PostsVirtual Reality is the new immersive medium that everyone is excited about. Check our docs to find out how CRYENGINE empowers you to develop for this new technology and discuss your approaches with other developers.
Moderators: Cry-Nic, Community Volunteers36 Topics
144 Posts
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C#/C++ Programming
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Entities
155 Topics 612 PostsCheck out our Entity Library Documentation and discuss your questions and approaches.
Moderators: Cry-Nic, Community Volunteers155 Topics
612 Posts -
Networking
53 Topics 234 PostsRead our documentation on How to Set up a Multiplayer Level and discuss your netcode.
Moderators: Cry-Nic, Community Volunteers53 Topics
234 Posts -
Shaders & Rendering in General
61 Topics 327 PostsThis section provides information for shader development and customization. More info and discussions about the Material Editor can be found in the Game Design forum.
Moderators: Cry-Nic, Community Volunteers61 Topics
327 Posts -
Programming General
371 Topics 1623 PostsThis is the place to read and discuss about the engine's architecture and technical details. Anything programming that doesn't belong into the above categories goes here. Additional info can be found in our Technical Documentation, C# and C++ pages.
Moderators: Cry-Nic, Community Volunteers371 Topics
1623 Posts
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Asset Preparation
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Plugins & Tools
54 Topics 395 PostsCRYENGINE provides links and tools to various asset creation packages and version control programs. Use CryToolinstaller or set up individual plugins & tools manually if you prefer; our documentation hekps you to get up to speed.
Moderators: Cry-Nic, Community Volunteers54 Topics
395 Posts -
Models & Art
129 Topics 592 PostsWith our powerful Designer Tool, you can easily create complex meshes in the exact shape of the object. Discuss how to best utilize it or talk about all your art and models and how to import them from external sources! |FBX Pipeline Documentation|
Moderators: Cry-Nic, Community Volunteers129 Topics
592 Posts -
UI
40 Topics 195 PostsCreating UI with CRYENGINE is easy and straightforward. Check out our documentation for starters and share your works with the community.
Moderators: Cry-Nic, Community Volunteers40 Topics
195 Posts -
Audio Middleware
9 Topics 61 PostsEverything about Audio Middleware Implementation in CRYENGINE.
Moderators: Cry-Nic, Community Volunteers9 Topics
61 Posts
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Game Design - Sandbox Editor
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Audio
36 Topics 164 PostsLearn about the structure, pipeline and workflow of audio implementation in CRYENGINE.
Moderators: Cry-Nic, Community Volunteers36 Topics
164 Posts -
Animation
80 Topics 265 PostsA fully authored character usually consists of models, skeleton, physical properties and an associated animation set. The Character Tool in our Sandbox Editor enables interactive control and adjustment of animations as well as the collider proxy setup.
Moderators: Cry-Nic, Community Volunteers80 Topics
265 Posts -
Materials
86 Topics 360 PostsCreating Materials and talk about the CRYENGINE Material Editor.
Moderators: Cry-Nic, Community Volunteers86 Topics
360 Posts -
Physics
26 Topics 109 PostsPhysics entities are modifiers used to simulate physical events such as explosions, gravity fields or wind, or to physicalize objects such as cloth, breakable entities or ropes. The Physics Tool is a useful tool for testing out the physics of your objects. Talk about integrating other Physics solutions as well, e.g. NVIDIA PhysX.
Moderators: Cry-Nic, Community Volunteers26 Topics
109 Posts -
Debugging
22 Topics 76 Posts|How to Debug Code in General | How to Debug a Response |
Moderators: Cry-Nic, Community Volunteers22 Topics
76 Posts -
Visual Scripting
127 Topics 586 Posts| Flow Graph | Schematyc |
Moderators: Cry-Nic, Community Volunteers127 Topics
586 Posts -
UI (HUD/Menu)
46 Topics 228 Posts|User Interface and HUD in C# | UI Elements in C++ |
Moderators: Cry-Nic, Community Volunteers46 Topics
228 Posts -
Artificial Intelligence
15 Topics 59 PostsIn this section discussion is housed around the basic systems required for AI. Behavior Trees and Query systems are covered, along with AI specific character topics.
Moderators: Cry-Nic, Community Volunteers15 Topics
59 Posts
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