1. Announcements

    1. [GUIDE] How to contact CRYENGINE Official Support Channels

      3 Replies 56753 Views

      by cry-nic, Mon Mar 13, 2017 5:10 pm in Forum Rules

      3 Replies
      56753 Views
    2. CRYENGINE Forum Rules & Guidelines

      0 Replies 46610 Views

      by cry-nic, Thu Feb 09, 2017 4:44 pm in Forum Rules

      0 Replies
      46610 Views
  2. Topics

    1. 2 clients at a time hangs up channel finalization

      0 Replies 277 Views

      by personwithhat2, Fri Oct 12, 2018 12:27 pm

      0 Replies
      277 Views
    2. Server Client bullet spawning

      11 Replies 913 Views

      by MarkusGod, Wed Oct 24, 2018 9:08 pm

      11 Replies
      913 Views
    3. How can I use C# to do Multiplayer Networking?

      1 Replies 1219 Views

      by nalinda87, Tue Aug 14, 2018 1:11 pm

      1 Replies
      1219 Views
    4. How can I start the server

      7 Replies 1177 Views

      by TheSedimentofthePast, Thu Jul 12, 2018 10:04 am

      7 Replies
      1177 Views
    5. Controlling other entity over network

      4 Replies 721 Views

      by tinkertrain, Tue Jul 03, 2018 1:28 pm

      4 Replies
      721 Views
    6. New Steam implementation

      6 Replies 1875 Views

      by tinkertrain, Tue Mar 20, 2018 10:01 pm

      6 Replies
      1875 Views
    7. Breakable trees in multiplayer

      8 Replies 1149 Views

      by fury22uk, Sun Apr 08, 2018 12:45 pm

      8 Replies
      1149 Views
    8. Сеть

      4 Replies 962 Views

      by Iron_Can, Mon Feb 19, 2018 6:27 pm

      4 Replies
      962 Views
    9. IsReading() in ISerialize

      4 Replies 900 Views

      by tinkertrain, Tue Feb 20, 2018 9:49 am

      4 Replies
      900 Views
    10. Multiply levels in one server.

      7 Replies 1105 Views

      by fury22uk, Sun Feb 11, 2018 7:07 pm

      7 Replies
      1105 Views
    11. Sending info to server with which we are not connected yet

      7 Replies 1354 Views

      by fury22uk, Tue Feb 06, 2018 3:47 pm

      7 Replies
      1354 Views
    12. Creating multiplayer game in c#

      4 Replies 986 Views

      by arygholo, Thu Feb 01, 2018 1:18 pm

      4 Replies
      986 Views
    13. 0 Replies
      821 Views
    14. Listen server support [5.4 FPS Template derived game]

      1 Replies 758 Views

      by craftycry, Sat Jan 20, 2018 2:21 pm

      1 Replies
      758 Views
    15. Compiling Game_Server

      3 Replies 1052 Views

      by tinkertrain, Tue Jan 09, 2018 11:54 pm

      3 Replies
      1052 Views
    16. Serialize std::vector

      2 Replies 1018 Views

      by fury22uk, Mon Nov 20, 2017 6:08 pm

      2 Replies
      1018 Views
    17. Time synchronization, Server/Client

      12 Replies 2308 Views

      by personwithhat2, Sat Nov 18, 2017 11:06 pm

      12 Replies
      2308 Views
    18. Vehicles in network

      9 Replies 1640 Views

      by fury22uk, Mon Nov 06, 2017 6:09 pm

      9 Replies
      1640 Views
    19. How to delegate aspect to client?

      3 Replies 848 Views

      by fury22uk, Fri Oct 20, 2017 12:12 pm

      3 Replies
      848 Views
    20. Networking CE BUG

      4 Replies 948 Views

      by personwithhat2, Wed Nov 15, 2017 9:08 pm

      4 Replies
      948 Views
    21. Aspects/RMI's on non-player entities

      2 Replies 727 Views

      by personwithhat2, Mon Nov 13, 2017 5:26 am

      2 Replies
      727 Views
    22. Compression Policies

      4 Replies 1032 Views

      by personwithhat2, Wed Nov 08, 2017 11:09 pm

      4 Replies
      1032 Views
    23. Rigid bodies network synchronization

      15 Replies 2789 Views

      by fury22uk, Mon Sep 25, 2017 9:15 pm

      15 Replies
      2789 Views
    24. Do RMI and Aspects work only on Players?

      1 Replies 792 Views

      by fury22uk, Tue Oct 10, 2017 4:25 pm

      1 Replies
      792 Views
    25. EntityId serialization

      6 Replies 1423 Views

      by fury22uk, Sat Sep 30, 2017 9:50 pm

      6 Replies
      1423 Views

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