1. Announcements

    1. [GUIDE] How to contact CRYENGINE Official Support Channels

      3 Replies 73712 Views

      by cry-nic, Mon Mar 13, 2017 5:10 pm in Forum Rules

      3 Replies
      73712 Views
    2. CRYENGINE Forum Rules & Guidelines

      0 Replies 62894 Views

      by cry-nic, Thu Feb 09, 2017 4:44 pm in Forum Rules

      0 Replies
      62894 Views
  2. Topics

    1. VOIP in Online Multiplayer Games

      2 Replies 618 Views

      by amer0992, Sat Feb 23, 2019 1:11 am

      2 Replies
      618 Views
    2. CLion, Visual Studio Community, or Eclipse C++?

      2 Replies 396 Views

      by jackiehumzad, Fri Feb 01, 2019 10:38 am

      2 Replies
      396 Views
    3. Server Client bullet spawning

      15 Replies 1716 Views

      by MarkusGod, Wed Oct 24, 2018 9:08 pm

      15 Replies
      1716 Views
    4. 2 clients at a time hangs up channel finalization

      0 Replies 580 Views

      by personwithhat2, Fri Oct 12, 2018 12:27 pm

      0 Replies
      580 Views
    5. How can I use C# to do Multiplayer Networking?

      1 Replies 1350 Views

      by nalinda87, Tue Aug 14, 2018 1:11 pm

      1 Replies
      1350 Views
    6. How can I start the server

      7 Replies 1430 Views

      by TheSedimentofthePast, Thu Jul 12, 2018 10:04 am

      7 Replies
      1430 Views
    7. Controlling other entity over network

      4 Replies 896 Views

      by tinkertrain, Tue Jul 03, 2018 1:28 pm

      4 Replies
      896 Views
    8. New Steam implementation

      6 Replies 2203 Views

      by tinkertrain, Tue Mar 20, 2018 10:01 pm

      6 Replies
      2203 Views
    9. Breakable trees in multiplayer

      8 Replies 1401 Views

      by fury22uk, Sun Apr 08, 2018 12:45 pm

      8 Replies
      1401 Views
    10. Сеть

      4 Replies 1190 Views

      by Iron_Can, Mon Feb 19, 2018 6:27 pm

      4 Replies
      1190 Views
    11. IsReading() in ISerialize

      4 Replies 1097 Views

      by tinkertrain, Tue Feb 20, 2018 9:49 am

      4 Replies
      1097 Views
    12. Multiply levels in one server.

      7 Replies 1359 Views

      by fury22uk, Sun Feb 11, 2018 7:07 pm

      7 Replies
      1359 Views
    13. Sending info to server with which we are not connected yet

      7 Replies 1642 Views

      by fury22uk, Tue Feb 06, 2018 3:47 pm

      7 Replies
      1642 Views
    14. Creating multiplayer game in c#

      4 Replies 1188 Views

      by arygholo, Thu Feb 01, 2018 1:18 pm

      4 Replies
      1188 Views
    15. 0 Replies
      962 Views
    16. Listen server support [5.4 FPS Template derived game]

      1 Replies 912 Views

      by craftycry, Sat Jan 20, 2018 2:21 pm

      1 Replies
      912 Views
    17. Compiling Game_Server

      3 Replies 1269 Views

      by tinkertrain, Tue Jan 09, 2018 11:54 pm

      3 Replies
      1269 Views
    18. Serialize std::vector

      2 Replies 1232 Views

      by fury22uk, Mon Nov 20, 2017 6:08 pm

      2 Replies
      1232 Views
    19. Time synchronization, Server/Client

      12 Replies 2756 Views

      by personwithhat2, Sat Nov 18, 2017 11:06 pm

      12 Replies
      2756 Views
    20. Vehicles in network

      9 Replies 1905 Views

      by fury22uk, Mon Nov 06, 2017 6:09 pm

      9 Replies
      1905 Views
    21. How to delegate aspect to client?

      3 Replies 1018 Views

      by fury22uk, Fri Oct 20, 2017 12:12 pm

      3 Replies
      1018 Views
    22. Networking CE BUG

      4 Replies 1175 Views

      by personwithhat2, Wed Nov 15, 2017 9:08 pm

      4 Replies
      1175 Views
    23. Aspects/RMI's on non-player entities

      2 Replies 897 Views

      by personwithhat2, Mon Nov 13, 2017 5:26 am

      2 Replies
      897 Views
    24. Compression Policies

      4 Replies 1292 Views

      by personwithhat2, Wed Nov 08, 2017 11:09 pm

      4 Replies
      1292 Views
    25. Rigid bodies network synchronization

      15 Replies 3379 Views

      by fury22uk, Mon Sep 25, 2017 9:15 pm

      15 Replies
      3379 Views

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