1. Announcements

    1. [GUIDE] How to contact CRYENGINE Official Support Channels

      3 Replies 257170 Views

      by cry-nic, Mon Mar 13, 2017 5:10 pm in Forum Rules

      3 Replies
      257170 Views
    2. CRYENGINE Forum Rules & Guidelines

      0 Replies 231913 Views

      by Cry-Nic, Thu Feb 09, 2017 4:44 pm in Forum Rules

      0 Replies
      231913 Views
  2. Topics

    1. How I can use Lan and Steam for local host

      0 Replies 29 Views

      by Nathanmiguel, Tue Jun 15, 2021 11:58 pm

      0 Replies
      29 Views
    2. Synchronization of Animations across network

      3 Replies 5089 Views

      by Personwithhat2, Thu Jul 11, 2019 9:39 pm

      3 Replies
      5089 Views
    3. Possible to work as TEAM?

      2 Replies 1969 Views

      by iksleiwe, Tue Sep 01, 2020 2:09 pm

      2 Replies
      1969 Views
    4. Help create a client-server system

      1 Replies 1345 Views

      by opwelrin, Fri Jul 31, 2020 3:55 pm

      1 Replies
      1345 Views
    5. Network question dump

      2 Replies 3364 Views

      by personwithhat2, Mon Jul 15, 2019 9:36 pm

      2 Replies
      3364 Views
    6. 2 Replies
      2430 Views
    7. Voice Chat In Cryengine ?

      0 Replies 2108 Views

      by Aintractive, Tue Dec 08, 2020 9:34 am

      0 Replies
      2108 Views
    8. Aspects/RMI's on non-player entities?

      2 Replies 2490 Views

      by CarsonGrey, Fri Jun 26, 2020 4:48 am

      2 Replies
      2490 Views
    9. Problems with Rolling ball template

      12 Replies 9627 Views

      by johntrsh, Sat Aug 10, 2019 7:43 am

      12 Replies
      9627 Views
    10. Listen server support [5.4 FPS Template derived game]

      2 Replies 3775 Views

      by craftycry, Sat Jan 20, 2018 2:21 pm

      2 Replies
      3775 Views
    11. Serialize std::vector

      4 Replies 4682 Views

      by fury22uk, Mon Nov 20, 2017 6:08 pm

      4 Replies
      4682 Views
    12. Storing copies of network MementoHistory deltas

      0 Replies 1966 Views

      by personwithhat2, Thu Jul 11, 2019 6:56 pm

      0 Replies
      1966 Views
    13. VOIP in Online Multiplayer Games

      4 Replies 4654 Views

      by amer0992, Sat Feb 23, 2019 1:11 am

      4 Replies
      4654 Views
    14. Destroy Connection on Exit Game Mode Event

      2 Replies 3043 Views

      by k_suisen, Tue Apr 09, 2019 2:39 am

      2 Replies
      3043 Views
    15. Syncing dynamic arrays over the network.

      2 Replies 2634 Views

      by MarkusGod, Sat Apr 06, 2019 2:53 pm

      2 Replies
      2634 Views
    16. CLion, Visual Studio Community, or Eclipse C++?

      2 Replies 2962 Views

      by jackiehumzad, Fri Feb 01, 2019 10:38 am

      2 Replies
      2962 Views
    17. Server Client bullet spawning

      15 Replies 7969 Views

      by MarkusGod, Wed Oct 24, 2018 9:08 pm

      15 Replies
      7969 Views
    18. 2 clients at a time hangs up channel finalization

      0 Replies 2479 Views

      by personwithhat2, Tue Dec 04, 2018 10:18 pm

      0 Replies
      2479 Views
    19. How can I use C# to do Multiplayer Networking?

      1 Replies 3428 Views

      by nalinda87, Tue Aug 14, 2018 1:11 pm

      1 Replies
      3428 Views
    20. How can I start the server

      7 Replies 4908 Views

      by TheSedimentofthePast, Thu Jul 12, 2018 10:04 am

      7 Replies
      4908 Views
    21. Controlling other entity over network

      4 Replies 3606 Views

      by tinkertrain, Tue Jul 03, 2018 1:28 pm

      4 Replies
      3606 Views
    22. New Steam implementation

      6 Replies 5534 Views

      by tinkertrain, Tue Mar 20, 2018 10:01 pm

      6 Replies
      5534 Views
    23. Breakable trees in multiplayer

      8 Replies 4941 Views

      by fury22uk, Sun Apr 08, 2018 12:45 pm

      8 Replies
      4941 Views
    24. Сеть

      4 Replies 4278 Views

      by Iron_Can, Mon Feb 19, 2018 6:27 pm

      4 Replies
      4278 Views
    25. IsReading() in ISerialize

      4 Replies 3708 Views

      by tinkertrain, Tue Feb 20, 2018 9:49 am

      4 Replies
      3708 Views

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