1. Announcements

    1. [GUIDE] How to contact CRYENGINE Official Support Channels

      3 Replies 36318 Views

      by cry-nic, Mon Mar 13, 2017 5:10 pm in Forum Rules

      3 Replies
      36318 Views
    2. CRYENGINE Forum Rules & Guidelines

      0 Replies 28443 Views

      by cry-nic, Thu Feb 09, 2017 4:44 pm in Forum Rules

      0 Replies
      28443 Views
  2. Topics

    1. How can I use C# to do Multiplayer Networking?

      1 Replies 79 Views

      by nalinda87, Tue Aug 14, 2018 1:11 pm

      1 Replies
      79 Views
    2. How can I start the server

      7 Replies 816 Views

      by TheSedimentofthePast, Thu Jul 12, 2018 10:04 am

      7 Replies
      816 Views
    3. Controlling other entity over network

      4 Replies 475 Views

      by tinkertrain, Tue Jul 03, 2018 1:28 pm

      4 Replies
      475 Views
    4. New Steam implementation

      6 Replies 1533 Views

      by tinkertrain, Tue Mar 20, 2018 10:01 pm

      6 Replies
      1533 Views
    5. Breakable trees in multiplayer

      8 Replies 815 Views

      by fury22uk, Sun Apr 08, 2018 12:45 pm

      8 Replies
      815 Views
    6. Сеть

      4 Replies 688 Views

      by Iron_Can, Mon Feb 19, 2018 6:27 pm

      4 Replies
      688 Views
    7. IsReading() in ISerialize

      4 Replies 645 Views

      by tinkertrain, Tue Feb 20, 2018 9:49 am

      4 Replies
      645 Views
    8. Multiply levels in one server.

      7 Replies 797 Views

      by fury22uk, Sun Feb 11, 2018 7:07 pm

      7 Replies
      797 Views
    9. Sending info to server with which we are not connected yet

      7 Replies 982 Views

      by fury22uk, Tue Feb 06, 2018 3:47 pm

      7 Replies
      982 Views
    10. Creating multiplayer game in c#

      4 Replies 742 Views

      by arygholo, Thu Feb 01, 2018 1:18 pm

      4 Replies
      742 Views
    11. 0 Replies
      591 Views
    12. Listen server support [5.4 FPS Template derived game]

      1 Replies 550 Views

      by craftycry, Sat Jan 20, 2018 2:21 pm

      1 Replies
      550 Views
    13. Compiling Game_Server

      3 Replies 748 Views

      by tinkertrain, Tue Jan 09, 2018 11:54 pm

      3 Replies
      748 Views
    14. Serialize std::vector

      2 Replies 775 Views

      by fury22uk, Mon Nov 20, 2017 6:08 pm

      2 Replies
      775 Views
    15. Time synchronization, Server/Client

      12 Replies 1735 Views

      by personwithhat2, Sat Nov 18, 2017 11:06 pm

      12 Replies
      1735 Views
    16. Vehicles in network

      9 Replies 1337 Views

      by fury22uk, Mon Nov 06, 2017 6:09 pm

      9 Replies
      1337 Views
    17. How to delegate aspect to client?

      3 Replies 690 Views

      by fury22uk, Fri Oct 20, 2017 12:12 pm

      3 Replies
      690 Views
    18. Networking CE BUG

      4 Replies 719 Views

      by personwithhat2, Wed Nov 15, 2017 9:08 pm

      4 Replies
      719 Views
    19. Aspects/RMI's on non-player entities

      2 Replies 548 Views

      by personwithhat2, Mon Nov 13, 2017 5:26 am

      2 Replies
      548 Views
    20. Compression Policies

      4 Replies 775 Views

      by personwithhat2, Wed Nov 08, 2017 11:09 pm

      4 Replies
      775 Views
    21. Rigid bodies network synchronization

      15 Replies 2193 Views

      by fury22uk, Mon Sep 25, 2017 9:15 pm

      15 Replies
      2193 Views
    22. Do RMI and Aspects work only on Players?

      1 Replies 631 Views

      by fury22uk, Tue Oct 10, 2017 4:25 pm

      1 Replies
      631 Views
    23. EntityId serialization

      6 Replies 1136 Views

      by fury22uk, Sat Sep 30, 2017 9:50 pm

      6 Replies
      1136 Views
    24. Possible to work as TEAM?

      1 Replies 603 Views

      by Ychward, Mon Oct 09, 2017 9:44 pm

      1 Replies
      603 Views
    25. Multiuser map / terrain editing?

      5 Replies 954 Views

      by Stollworx, Mon Oct 02, 2017 2:26 pm

      5 Replies
      954 Views

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