1. Announcements

    1. [GUIDE] How to contact CRYENGINE Official Support Channels

      3 Replies 89699 Views

      by cry-nic, Mon Mar 13, 2017 5:10 pm in Forum Rules

      3 Replies
      89699 Views
    2. CRYENGINE Forum Rules & Guidelines

      0 Replies 77648 Views

      by cry-nic, Thu Feb 09, 2017 4:44 pm in Forum Rules

      0 Replies
      77648 Views
  2. Topics

    1. VOIP in Online Multiplayer Games

      4 Replies 1624 Views

      by amer0992, Sat Feb 23, 2019 1:11 am

      4 Replies
      1624 Views
    2. Destroy Connection on Exit Game Mode Event

      2 Replies 918 Views

      by k_suisen, Tue Apr 09, 2019 2:39 am

      2 Replies
      918 Views
    3. Syncing dynamic arrays over the network.

      2 Replies 553 Views

      by MarkusGod, Sat Apr 06, 2019 2:53 pm

      2 Replies
      553 Views
    4. CLion, Visual Studio Community, or Eclipse C++?

      2 Replies 617 Views

      by jackiehumzad, Fri Feb 01, 2019 10:38 am

      2 Replies
      617 Views
    5. Server Client bullet spawning

      15 Replies 2218 Views

      by MarkusGod, Wed Oct 24, 2018 9:08 pm

      15 Replies
      2218 Views
    6. 2 clients at a time hangs up channel finalization

      0 Replies 690 Views

      by personwithhat2, Fri Oct 12, 2018 12:27 pm

      0 Replies
      690 Views
    7. How can I use C# to do Multiplayer Networking?

      1 Replies 1493 Views

      by nalinda87, Tue Aug 14, 2018 1:11 pm

      1 Replies
      1493 Views
    8. How can I start the server

      7 Replies 1724 Views

      by TheSedimentofthePast, Thu Jul 12, 2018 10:04 am

      7 Replies
      1724 Views
    9. Controlling other entity over network

      4 Replies 1103 Views

      by tinkertrain, Tue Jul 03, 2018 1:28 pm

      4 Replies
      1103 Views
    10. New Steam implementation

      6 Replies 2521 Views

      by tinkertrain, Tue Mar 20, 2018 10:01 pm

      6 Replies
      2521 Views
    11. Breakable trees in multiplayer

      8 Replies 1662 Views

      by fury22uk, Sun Apr 08, 2018 12:45 pm

      8 Replies
      1662 Views
    12. Сеть

      4 Replies 1401 Views

      by Iron_Can, Mon Feb 19, 2018 6:27 pm

      4 Replies
      1401 Views
    13. IsReading() in ISerialize

      4 Replies 1286 Views

      by tinkertrain, Tue Feb 20, 2018 9:49 am

      4 Replies
      1286 Views
    14. Multiply levels in one server.

      7 Replies 1574 Views

      by fury22uk, Sun Feb 11, 2018 7:07 pm

      7 Replies
      1574 Views
    15. Sending info to server with which we are not connected yet

      7 Replies 1917 Views

      by fury22uk, Tue Feb 06, 2018 3:47 pm

      7 Replies
      1917 Views
    16. Creating multiplayer game in c#

      4 Replies 1372 Views

      by arygholo, Thu Feb 01, 2018 1:18 pm

      4 Replies
      1372 Views
    17. 0 Replies
      1081 Views
    18. Listen server support [5.4 FPS Template derived game]

      1 Replies 1041 Views

      by craftycry, Sat Jan 20, 2018 2:21 pm

      1 Replies
      1041 Views
    19. Compiling Game_Server

      3 Replies 1482 Views

      by tinkertrain, Tue Jan 09, 2018 11:54 pm

      3 Replies
      1482 Views
    20. Serialize std::vector

      2 Replies 1410 Views

      by fury22uk, Mon Nov 20, 2017 6:08 pm

      2 Replies
      1410 Views
    21. Time synchronization, Server/Client

      12 Replies 3250 Views

      by personwithhat2, Sat Nov 18, 2017 11:06 pm

      12 Replies
      3250 Views
    22. Vehicles in network

      9 Replies 2239 Views

      by fury22uk, Mon Nov 06, 2017 6:09 pm

      9 Replies
      2239 Views
    23. How to delegate aspect to client?

      3 Replies 1195 Views

      by fury22uk, Fri Oct 20, 2017 12:12 pm

      3 Replies
      1195 Views
    24. Networking CE BUG

      4 Replies 1443 Views

      by personwithhat2, Wed Nov 15, 2017 9:08 pm

      4 Replies
      1443 Views
    25. Aspects/RMI's on non-player entities

      2 Replies 1058 Views

      by personwithhat2, Mon Nov 13, 2017 5:26 am

      2 Replies
      1058 Views

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