1. Announcements

    1. [GUIDE] How to contact CRYENGINE Official Support Channels

      3 Replies 78844 Views

      by cry-nic, Mon Mar 13, 2017 5:10 pm in Forum Rules

      3 Replies
      78844 Views
    2. CRYENGINE Forum Rules & Guidelines

      0 Replies 67709 Views

      by cry-nic, Thu Feb 09, 2017 4:44 pm in Forum Rules

      0 Replies
      67709 Views
  2. Topics

    1. Syncing dynamic arrays over the network.

      2 Replies 413 Views

      by MarkusGod, Sat Apr 06, 2019 2:53 pm

      2 Replies
      413 Views
    2. Destroy Connection on Exit Game Mode Event

      1 Replies 104 Views

      by k_suisen, Tue Apr 09, 2019 2:39 am

      1 Replies
      104 Views
    3. VOIP in Online Multiplayer Games

      2 Replies 801 Views

      by amer0992, Sat Feb 23, 2019 1:11 am

      2 Replies
      801 Views
    4. CLion, Visual Studio Community, or Eclipse C++?

      2 Replies 480 Views

      by jackiehumzad, Fri Feb 01, 2019 10:38 am

      2 Replies
      480 Views
    5. Server Client bullet spawning

      15 Replies 1884 Views

      by MarkusGod, Wed Oct 24, 2018 9:08 pm

      15 Replies
      1884 Views
    6. 2 clients at a time hangs up channel finalization

      0 Replies 609 Views

      by personwithhat2, Fri Oct 12, 2018 12:27 pm

      0 Replies
      609 Views
    7. How can I use C# to do Multiplayer Networking?

      1 Replies 1390 Views

      by nalinda87, Tue Aug 14, 2018 1:11 pm

      1 Replies
      1390 Views
    8. How can I start the server

      7 Replies 1529 Views

      by TheSedimentofthePast, Thu Jul 12, 2018 10:04 am

      7 Replies
      1529 Views
    9. Controlling other entity over network

      4 Replies 972 Views

      by tinkertrain, Tue Jul 03, 2018 1:28 pm

      4 Replies
      972 Views
    10. New Steam implementation

      6 Replies 2306 Views

      by tinkertrain, Tue Mar 20, 2018 10:01 pm

      6 Replies
      2306 Views
    11. Breakable trees in multiplayer

      8 Replies 1481 Views

      by fury22uk, Sun Apr 08, 2018 12:45 pm

      8 Replies
      1481 Views
    12. Сеть

      4 Replies 1261 Views

      by Iron_Can, Mon Feb 19, 2018 6:27 pm

      4 Replies
      1261 Views
    13. IsReading() in ISerialize

      4 Replies 1162 Views

      by tinkertrain, Tue Feb 20, 2018 9:49 am

      4 Replies
      1162 Views
    14. Multiply levels in one server.

      7 Replies 1423 Views

      by fury22uk, Sun Feb 11, 2018 7:07 pm

      7 Replies
      1423 Views
    15. Sending info to server with which we are not connected yet

      7 Replies 1729 Views

      by fury22uk, Tue Feb 06, 2018 3:47 pm

      7 Replies
      1729 Views
    16. Creating multiplayer game in c#

      4 Replies 1246 Views

      by arygholo, Thu Feb 01, 2018 1:18 pm

      4 Replies
      1246 Views
    17. 0 Replies
      998 Views
    18. Listen server support [5.4 FPS Template derived game]

      1 Replies 948 Views

      by craftycry, Sat Jan 20, 2018 2:21 pm

      1 Replies
      948 Views
    19. Compiling Game_Server

      3 Replies 1335 Views

      by tinkertrain, Tue Jan 09, 2018 11:54 pm

      3 Replies
      1335 Views
    20. Serialize std::vector

      2 Replies 1287 Views

      by fury22uk, Mon Nov 20, 2017 6:08 pm

      2 Replies
      1287 Views
    21. Time synchronization, Server/Client

      12 Replies 2899 Views

      by personwithhat2, Sat Nov 18, 2017 11:06 pm

      12 Replies
      2899 Views
    22. Vehicles in network

      9 Replies 2024 Views

      by fury22uk, Mon Nov 06, 2017 6:09 pm

      9 Replies
      2024 Views
    23. How to delegate aspect to client?

      3 Replies 1071 Views

      by fury22uk, Fri Oct 20, 2017 12:12 pm

      3 Replies
      1071 Views
    24. Networking CE BUG

      4 Replies 1252 Views

      by personwithhat2, Wed Nov 15, 2017 9:08 pm

      4 Replies
      1252 Views
    25. Aspects/RMI's on non-player entities

      2 Replies 941 Views

      by personwithhat2, Mon Nov 13, 2017 5:26 am

      2 Replies
      941 Views

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