1. Announcements

    1. [GUIDE] How to contact CRYENGINE Official Support Channels

      3 Replies 214242 Views

      by cry-nic, Mon Mar 13, 2017 5:10 pm in Forum Rules

      3 Replies
      214242 Views
    2. CRYENGINE Forum Rules & Guidelines

      0 Replies 192023 Views

      by cry-nic, Thu Feb 09, 2017 4:44 pm in Forum Rules

      0 Replies
      192023 Views
  2. Topics

    1. Possible to work as TEAM?

      1 Replies 1241 Views

      by iksleiwe, Tue Sep 01, 2020 2:09 pm

      1 Replies
      1241 Views
    2. Aspects/RMI's on non-player entities?

      2 Replies 1932 Views

      by CarsonGrey, Fri Jun 26, 2020 4:48 am

      2 Replies
      1932 Views
    3. Help create a client-server system

      0 Replies 796 Views

      by opwelrin, Fri Jul 31, 2020 3:55 pm

      0 Replies
      796 Views
    4. Problems with Rolling ball template

      12 Replies 8247 Views

      by johntrsh, Sat Aug 10, 2019 7:43 am

      12 Replies
      8247 Views
    5. Listen server support [5.4 FPS Template derived game]

      2 Replies 3281 Views

      by craftycry, Sat Jan 20, 2018 2:21 pm

      2 Replies
      3281 Views
    6. Serialize std::vector

      4 Replies 4054 Views

      by fury22uk, Mon Nov 20, 2017 6:08 pm

      4 Replies
      4054 Views
    7. 1 Replies
      1709 Views
    8. Network question dump

      0 Replies 1684 Views

      by personwithhat2, Mon Jul 15, 2019 9:36 pm

      0 Replies
      1684 Views
    9. Synchronization of Animations across network

      0 Replies 1759 Views

      by personwithhat2, Thu Jul 11, 2019 9:39 pm

      0 Replies
      1759 Views
    10. Storing copies of network MementoHistory deltas

      0 Replies 1593 Views

      by personwithhat2, Thu Jul 11, 2019 6:56 pm

      0 Replies
      1593 Views
    11. VOIP in Online Multiplayer Games

      4 Replies 3985 Views

      by amer0992, Sat Feb 23, 2019 1:11 am

      4 Replies
      3985 Views
    12. Destroy Connection on Exit Game Mode Event

      2 Replies 2542 Views

      by k_suisen, Tue Apr 09, 2019 2:39 am

      2 Replies
      2542 Views
    13. Syncing dynamic arrays over the network.

      2 Replies 2141 Views

      by MarkusGod, Sat Apr 06, 2019 2:53 pm

      2 Replies
      2141 Views
    14. CLion, Visual Studio Community, or Eclipse C++?

      2 Replies 2394 Views

      by jackiehumzad, Fri Feb 01, 2019 10:38 am

      2 Replies
      2394 Views
    15. Server Client bullet spawning

      15 Replies 6475 Views

      by MarkusGod, Wed Oct 24, 2018 9:08 pm

      15 Replies
      6475 Views
    16. 2 clients at a time hangs up channel finalization

      0 Replies 2091 Views

      by personwithhat2, Tue Dec 04, 2018 10:18 pm

      0 Replies
      2091 Views
    17. How can I use C# to do Multiplayer Networking?

      1 Replies 2982 Views

      by nalinda87, Tue Aug 14, 2018 1:11 pm

      1 Replies
      2982 Views
    18. How can I start the server

      7 Replies 4090 Views

      by TheSedimentofthePast, Thu Jul 12, 2018 10:04 am

      7 Replies
      4090 Views
    19. Controlling other entity over network

      4 Replies 3000 Views

      by tinkertrain, Tue Jul 03, 2018 1:28 pm

      4 Replies
      3000 Views
    20. New Steam implementation

      6 Replies 4783 Views

      by tinkertrain, Tue Mar 20, 2018 10:01 pm

      6 Replies
      4783 Views
    21. Breakable trees in multiplayer

      8 Replies 4097 Views

      by fury22uk, Sun Apr 08, 2018 12:45 pm

      8 Replies
      4097 Views
    22. Сеть

      4 Replies 3675 Views

      by Iron_Can, Mon Feb 19, 2018 6:27 pm

      4 Replies
      3675 Views
    23. IsReading() in ISerialize

      4 Replies 3156 Views

      by tinkertrain, Tue Feb 20, 2018 9:49 am

      4 Replies
      3156 Views
    24. Multiply levels in one server.

      7 Replies 3724 Views

      by fury22uk, Sun Feb 11, 2018 7:07 pm

      7 Replies
      3724 Views
    25. Sending info to server with which we are not connected yet

      7 Replies 4315 Views

      by fury22uk, Tue Feb 06, 2018 3:47 pm

      7 Replies
      4315 Views

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