1. Announcements

    1. [GUIDE] How to contact CRYENGINE Official Support Channels

      3 Replies 141036 Views

      by cry-nic, Mon Mar 13, 2017 5:10 pm in Forum Rules

      3 Replies
      141036 Views
    2. CRYENGINE Forum Rules & Guidelines

      0 Replies 124515 Views

      by cry-nic, Thu Feb 09, 2017 4:44 pm in Forum Rules

      0 Replies
      124515 Views
  2. Topics

    1. Problems with Rolling ball template

      12 Replies 4405 Views

      by johntrsh, Sat Aug 10, 2019 7:43 am

      12 Replies
      4405 Views
    2. Listen server support [5.4 FPS Template derived game]

      2 Replies 2371 Views

      by craftycry, Sat Jan 20, 2018 2:21 pm

      2 Replies
      2371 Views
    3. Serialize std::vector

      4 Replies 2998 Views

      by fury22uk, Mon Nov 20, 2017 6:08 pm

      4 Replies
      2998 Views
    4. 1 Replies
      981 Views
    5. Network question dump

      0 Replies 934 Views

      by personwithhat2, Mon Jul 15, 2019 9:36 pm

      0 Replies
      934 Views
    6. Synchronization of Animations across network

      0 Replies 985 Views

      by personwithhat2, Thu Jul 11, 2019 9:39 pm

      0 Replies
      985 Views
    7. Storing copies of network MementoHistory deltas

      0 Replies 879 Views

      by personwithhat2, Thu Jul 11, 2019 6:56 pm

      0 Replies
      879 Views
    8. VOIP in Online Multiplayer Games

      4 Replies 2789 Views

      by amer0992, Sat Feb 23, 2019 1:11 am

      4 Replies
      2789 Views
    9. Destroy Connection on Exit Game Mode Event

      2 Replies 1670 Views

      by k_suisen, Tue Apr 09, 2019 2:39 am

      2 Replies
      1670 Views
    10. Syncing dynamic arrays over the network.

      2 Replies 1281 Views

      by MarkusGod, Sat Apr 06, 2019 2:53 pm

      2 Replies
      1281 Views
    11. CLion, Visual Studio Community, or Eclipse C++?

      2 Replies 1429 Views

      by jackiehumzad, Fri Feb 01, 2019 10:38 am

      2 Replies
      1429 Views
    12. Server Client bullet spawning

      15 Replies 3947 Views

      by MarkusGod, Wed Oct 24, 2018 9:08 pm

      15 Replies
      3947 Views
    13. 2 clients at a time hangs up channel finalization

      0 Replies 1407 Views

      by personwithhat2, Tue Dec 04, 2018 10:18 pm

      0 Replies
      1407 Views
    14. How can I use C# to do Multiplayer Networking?

      1 Replies 2197 Views

      by nalinda87, Tue Aug 14, 2018 1:11 pm

      1 Replies
      2197 Views
    15. How can I start the server

      7 Replies 2752 Views

      by TheSedimentofthePast, Thu Jul 12, 2018 10:04 am

      7 Replies
      2752 Views
    16. Controlling other entity over network

      4 Replies 1935 Views

      by tinkertrain, Tue Jul 03, 2018 1:28 pm

      4 Replies
      1935 Views
    17. New Steam implementation

      6 Replies 3455 Views

      by tinkertrain, Tue Mar 20, 2018 10:01 pm

      6 Replies
      3455 Views
    18. Breakable trees in multiplayer

      8 Replies 2641 Views

      by fury22uk, Sun Apr 08, 2018 12:45 pm

      8 Replies
      2641 Views
    19. Сеть

      4 Replies 2422 Views

      by Iron_Can, Mon Feb 19, 2018 6:27 pm

      4 Replies
      2422 Views
    20. IsReading() in ISerialize

      4 Replies 2091 Views

      by tinkertrain, Tue Feb 20, 2018 9:49 am

      4 Replies
      2091 Views
    21. Multiply levels in one server.

      7 Replies 2439 Views

      by fury22uk, Sun Feb 11, 2018 7:07 pm

      7 Replies
      2439 Views
    22. Sending info to server with which we are not connected yet

      7 Replies 2929 Views

      by fury22uk, Tue Feb 06, 2018 3:47 pm

      7 Replies
      2929 Views
    23. Creating multiplayer game in c#

      4 Replies 2219 Views

      by arygholo, Thu Feb 01, 2018 1:18 pm

      4 Replies
      2219 Views
    24. 0 Replies
      1728 Views
    25. Compiling Game_Server

      3 Replies 2175 Views

      by tinkertrain, Tue Jan 09, 2018 11:54 pm

      3 Replies
      2175 Views

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