1. Announcements

    1. [GUIDE] How to contact CRYENGINE Official Support Channels

      3 Replies 115426 Views

      by cry-nic, Mon Mar 13, 2017 5:10 pm in Forum Rules

      3 Replies
      115426 Views
    2. CRYENGINE Forum Rules & Guidelines

      0 Replies 100786 Views

      by cry-nic, Thu Feb 09, 2017 4:44 pm in Forum Rules

      0 Replies
      100786 Views
  2. Topics

    1. Problems with Rolling ball template

      11 Replies 2373 Views

      by johntrsh, Sat Aug 10, 2019 7:43 am

      11 Replies
      2373 Views
    2. Listen server support [5.4 FPS Template derived game]

      2 Replies 1958 Views

      by craftycry, Sat Jan 20, 2018 2:21 pm

      2 Replies
      1958 Views
    3. Serialize std::vector

      4 Replies 2543 Views

      by fury22uk, Mon Nov 20, 2017 6:08 pm

      4 Replies
      2543 Views
    4. 1 Replies
      634 Views
    5. Network question dump

      0 Replies 542 Views

      by personwithhat2, Mon Jul 15, 2019 9:36 pm

      0 Replies
      542 Views
    6. Synchronization of Animations across network

      0 Replies 588 Views

      by personwithhat2, Thu Jul 11, 2019 9:39 pm

      0 Replies
      588 Views
    7. Storing copies of network MementoHistory deltas

      0 Replies 492 Views

      by personwithhat2, Thu Jul 11, 2019 6:56 pm

      0 Replies
      492 Views
    8. VOIP in Online Multiplayer Games

      4 Replies 2298 Views

      by amer0992, Sat Feb 23, 2019 1:11 am

      4 Replies
      2298 Views
    9. Destroy Connection on Exit Game Mode Event

      2 Replies 1265 Views

      by k_suisen, Tue Apr 09, 2019 2:39 am

      2 Replies
      1265 Views
    10. Syncing dynamic arrays over the network.

      2 Replies 891 Views

      by MarkusGod, Sat Apr 06, 2019 2:53 pm

      2 Replies
      891 Views
    11. CLion, Visual Studio Community, or Eclipse C++?

      2 Replies 1007 Views

      by jackiehumzad, Fri Feb 01, 2019 10:38 am

      2 Replies
      1007 Views
    12. Server Client bullet spawning

      15 Replies 3082 Views

      by MarkusGod, Wed Oct 24, 2018 9:08 pm

      15 Replies
      3082 Views
    13. 2 clients at a time hangs up channel finalization

      0 Replies 1024 Views

      by personwithhat2, Tue Dec 04, 2018 10:18 pm

      0 Replies
      1024 Views
    14. How can I use C# to do Multiplayer Networking?

      1 Replies 1818 Views

      by nalinda87, Tue Aug 14, 2018 1:11 pm

      1 Replies
      1818 Views
    15. How can I start the server

      7 Replies 2230 Views

      by TheSedimentofthePast, Thu Jul 12, 2018 10:04 am

      7 Replies
      2230 Views
    16. Controlling other entity over network

      4 Replies 1487 Views

      by tinkertrain, Tue Jul 03, 2018 1:28 pm

      4 Replies
      1487 Views
    17. New Steam implementation

      6 Replies 3006 Views

      by tinkertrain, Tue Mar 20, 2018 10:01 pm

      6 Replies
      3006 Views
    18. Breakable trees in multiplayer

      8 Replies 2156 Views

      by fury22uk, Sun Apr 08, 2018 12:45 pm

      8 Replies
      2156 Views
    19. Сеть

      4 Replies 1889 Views

      by Iron_Can, Mon Feb 19, 2018 6:27 pm

      4 Replies
      1889 Views
    20. IsReading() in ISerialize

      4 Replies 1675 Views

      by tinkertrain, Tue Feb 20, 2018 9:49 am

      4 Replies
      1675 Views
    21. Multiply levels in one server.

      7 Replies 1988 Views

      by fury22uk, Sun Feb 11, 2018 7:07 pm

      7 Replies
      1988 Views
    22. Sending info to server with which we are not connected yet

      7 Replies 2431 Views

      by fury22uk, Tue Feb 06, 2018 3:47 pm

      7 Replies
      2431 Views
    23. Creating multiplayer game in c#

      4 Replies 1784 Views

      by arygholo, Thu Feb 01, 2018 1:18 pm

      4 Replies
      1784 Views
    24. 0 Replies
      1370 Views
    25. Compiling Game_Server

      3 Replies 1856 Views

      by tinkertrain, Tue Jan 09, 2018 11:54 pm

      3 Replies
      1856 Views

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