1. Announcements

    1. [GUIDE] How to contact CRYENGINE Official Support Channels

      3 Replies 201462 Views

      by cry-nic, Mon Mar 13, 2017 5:10 pm in Forum Rules

      3 Replies
      201462 Views
    2. CRYENGINE Forum Rules & Guidelines

      0 Replies 180263 Views

      by cry-nic, Thu Feb 09, 2017 4:44 pm in Forum Rules

      0 Replies
      180263 Views
  2. Topics

    1. Possible to work as TEAM?

      1 Replies 459 Views

      by iksleiwe, Tue Sep 01, 2020 2:09 pm

      1 Replies
      459 Views
    2. Aspects/RMI's on non-player entities?

      2 Replies 1796 Views

      by CarsonGrey, Fri Jun 26, 2020 4:48 am

      2 Replies
      1796 Views
    3. Help create a client-server system

      0 Replies 680 Views

      by opwelrin, Fri Jul 31, 2020 3:55 pm

      0 Replies
      680 Views
    4. Problems with Rolling ball template

      12 Replies 7842 Views

      by johntrsh, Sat Aug 10, 2019 7:43 am

      12 Replies
      7842 Views
    5. Listen server support [5.4 FPS Template derived game]

      2 Replies 3166 Views

      by craftycry, Sat Jan 20, 2018 2:21 pm

      2 Replies
      3166 Views
    6. Serialize std::vector

      4 Replies 3883 Views

      by fury22uk, Mon Nov 20, 2017 6:08 pm

      4 Replies
      3883 Views
    7. 1 Replies
      1618 Views
    8. Network question dump

      0 Replies 1620 Views

      by personwithhat2, Mon Jul 15, 2019 9:36 pm

      0 Replies
      1620 Views
    9. Synchronization of Animations across network

      0 Replies 1689 Views

      by personwithhat2, Thu Jul 11, 2019 9:39 pm

      0 Replies
      1689 Views
    10. Storing copies of network MementoHistory deltas

      0 Replies 1533 Views

      by personwithhat2, Thu Jul 11, 2019 6:56 pm

      0 Replies
      1533 Views
    11. VOIP in Online Multiplayer Games

      4 Replies 3785 Views

      by amer0992, Sat Feb 23, 2019 1:11 am

      4 Replies
      3785 Views
    12. Destroy Connection on Exit Game Mode Event

      2 Replies 2422 Views

      by k_suisen, Tue Apr 09, 2019 2:39 am

      2 Replies
      2422 Views
    13. Syncing dynamic arrays over the network.

      2 Replies 2035 Views

      by MarkusGod, Sat Apr 06, 2019 2:53 pm

      2 Replies
      2035 Views
    14. CLion, Visual Studio Community, or Eclipse C++?

      2 Replies 2273 Views

      by jackiehumzad, Fri Feb 01, 2019 10:38 am

      2 Replies
      2273 Views
    15. Server Client bullet spawning

      15 Replies 6036 Views

      by MarkusGod, Wed Oct 24, 2018 9:08 pm

      15 Replies
      6036 Views
    16. 2 clients at a time hangs up channel finalization

      0 Replies 2037 Views

      by personwithhat2, Tue Dec 04, 2018 10:18 pm

      0 Replies
      2037 Views
    17. How can I use C# to do Multiplayer Networking?

      1 Replies 2895 Views

      by nalinda87, Tue Aug 14, 2018 1:11 pm

      1 Replies
      2895 Views
    18. How can I start the server

      7 Replies 3864 Views

      by TheSedimentofthePast, Thu Jul 12, 2018 10:04 am

      7 Replies
      3864 Views
    19. Controlling other entity over network

      4 Replies 2846 Views

      by tinkertrain, Tue Jul 03, 2018 1:28 pm

      4 Replies
      2846 Views
    20. New Steam implementation

      6 Replies 4570 Views

      by tinkertrain, Tue Mar 20, 2018 10:01 pm

      6 Replies
      4570 Views
    21. Breakable trees in multiplayer

      8 Replies 3858 Views

      by fury22uk, Sun Apr 08, 2018 12:45 pm

      8 Replies
      3858 Views
    22. Сеть

      4 Replies 3520 Views

      by Iron_Can, Mon Feb 19, 2018 6:27 pm

      4 Replies
      3520 Views
    23. IsReading() in ISerialize

      4 Replies 3008 Views

      by tinkertrain, Tue Feb 20, 2018 9:49 am

      4 Replies
      3008 Views
    24. Multiply levels in one server.

      7 Replies 3504 Views

      by fury22uk, Sun Feb 11, 2018 7:07 pm

      7 Replies
      3504 Views
    25. Sending info to server with which we are not connected yet

      7 Replies 4087 Views

      by fury22uk, Tue Feb 06, 2018 3:47 pm

      7 Replies
      4087 Views

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