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Re: Game Logic with Flowgraph and setup 3rd Person Character in GameSDK or in new Project?

If you downloaded the GameSDK asset, that project is going to be a plugin. Any solution you generate through that cryproject, will be the solution for the plugin. Any code changes done inside the plugin, will affect the plugin only. To run the GameSDK through the full source, you'd run the compiled ...

Re: Game Logic with Flowgraph and setup 3rd Person Character in GameSDK or in new Project?

You would download the GameSDK from the asset store in order to have access to the GameSDK specific assets. You can then run the cryproject from within that asset, or copy and paste the pak files into another created project. Afterwards, you can compile and build from the full source, and select the...

Re: Make AI Smarter

Hello! I assume you're talking about the default behaviors of the GameSDK AI? If so, those are all handled by custom Behavior Trees. There's a few built for you already, located in the scripts.pak/Scripts/AI/BehaviorTrees. You can remove these from the pak and access them from the BehaviorTreeEditor...

Re: Game Logic with Flowgraph and setup 3rd Person Character in GameSDK or in new Project?

Hello! For future assistance, please keep all reports and error messages in english. Moving forward, please try rebuilding the entire solution after having closed and reopened visual studio. This is a process that should take between 30-60 mins, depending on your system. After that building is done,...

Re: cryxml

Hey there :) Many of the files in a released game are encrypted as to protect proprietary assets. Disclaimer : Discussions on how to rip or steal these assets is not permitted. If the file is not encrypted, an xml can be read in most text readers. What is the file you are trying to open and from wha...

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